Panca Dewi Purwati
State University of Semarang

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Smart Apps Creator Warak Ngendhog with SAVI Learning Model to Enhance Critical Thinking and Poetry Comprehension Safirra Wahyu Citera Purnama; Panca Dewi Purwati
Journal Evaluation in Education (JEE) Vol 6 No 3 (2025): July
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i3.1688

Abstract

Purpose of the study: This study aims to design, assess the feasibility, and evaluate the effectiveness of Smart Apps Creator Warak Ngendhog as a digital learning medium to enhance critical thinking and poetry comprehension among Grade IV students at Elementary School Kalibanteng Kidul 01. Methodology: Insects The research employed a Research and Development (R&D) approach using the Borg & Gall development model, completed up to the eighth stage. Participants included 28 Grade IV students. Data collection involved feasibility assessments by experts, teacher and student response questionnaires, normality testing, t-tests, and N-Gain analysis. Main Findings: The Smart Apps Creator Warak Ngendhog media was successfully developed to address learning needs and promote both cognitive and literary skills. Feasibility ratings were highly positive, with scores of 96% from media experts and 90% from content experts. Statistical analysis confirmed its effectiveness, with t-test results showing Sig. (2-tailed) = 0.000 (< 0.05). Novelty/Originality of this study: This research introduces an innovative integration of local cultural heritage—Warak Ngendhog poetry—into a modern, interactive digital application developed with Smart Apps Creator. Unlike conventional poetry teaching methods, the media adopts the SAVI (Somatic, Auditory, Visual, Intellectual) learning model, tailored to students’ developmental levels, and incorporates HOTS (Higher Order Thinking Skills)-based evaluation questions. This dual emphasis on cultural literacy and 21st-century learning skills positions the media as both a preservation tool for local traditions and a catalyst for higher-order cognitive development.
The Big Book of Narrative Text Pagerwunung Based on CIRC Model Efforts to Improve Cursive Writing Skills Dewi Safitri; Panca Dewi Purwati
Journal Evaluation in Education (JEE) Vol 6 No 3 (2025): July
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i3.1692

Abstract

Purpose of the study: This study aims to describe the design, feasibility, and effectiveness of an upright writing big book media developed to enhance the writing skills of second-grade students. The big book presents narrative texts integrating local wisdom, specifically highlighting the Pagerwunung Nature Reserve, to foster both literacy and cultural appreciation. Methodology: Employing the Research and Development (R&D) method with the Borg and Gall model, the study was conducted up to the eighth stage, focusing on feasibility and effectiveness testing due to time and cost constraints. The Cooperative Integrated Reading and Composition (CIRC) learning model was embedded into the media to strengthen collaborative reading and structured writing activities. Main Findings: The big book media design received a feasibility score of 90% from media experts and 93% from material experts, both categorized as “very feasible.” Effectiveness testing showed a significant improvement in students’ upright writing skills, supported by their increased engagement and comprehension of narrative structure. Novelty/Originality of this study: This research introduces a dual innovation: (1) integrating upright writing instruction with localized narrative content rooted in the Pagerwunung Nature Reserve, enabling students to visualize and contextualize learning through familiar cultural and environmental references; and (2) embedding the CIRC learning model into big book media, fostering cooperative literacy development while enhancing writing accuracy and fluency. By combining cultural literacy with technical writing skills, this approach not only supports academic achievement but also strengthens students’ sense of place and environmental stewardship, offering a replicable model for culturally responsive literacy instruction.
A Flipbook on Waste Recycling Based on the Problem-Based Learning Model: An Effort to Improve Students’ Understanding of Explanatory Texts Lintang Luthfiana; Panca Dewi Purwati
Journal Evaluation in Education (JEE) Vol 6 No 3 (2025): July
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i3.1706

Abstract

Purpose of the study: This study aims to: (1) describe the design of a flipbook media for teaching explanatory text comprehension; (2) present the results of the flipbook's feasibility testing; and (3) analyze its effectiveness in enhancing students’ understanding of explanatory texts. Methodology: The research employed the Research and Development (R&D) method using the Borg & Gall model, encompassing the stages of analysis, design, development, implementation, and evaluation. The study was conducted at Elementary School Nongkosawit 01, Semarang City, involving both teacher and student participants. Main Findings: The developed flipbook was designed to be visually appealing, pedagogically relevant, and responsive to the needs of teachers and students. Feasibility testing yielded very high validation scores 93.00% from media experts and 95.00% from material experts placing it in the “very feasible” category. Teacher and student responses indicated that the flipbook significantly supported engagement and comprehension. Effectiveness trials showed improvement rates of 84.16% in small-scale and 81.26% in large-scale trials, confirming its suitability for Grade V explanatory text learning. Novelty/Originality of this study: The innovation of this study lies in the integration of Problem-Based Learning (PBL) with locally relevant recycled waste content into a digital flipbook format. This combination not only strengthens students’ mastery of explanatory texts but also embeds values of responsibility, environmental care, and sustainability. By contextualizing literacy learning with environmental education, the flipbook serves as both an academic and character-building tool. This model provides a replicable, culturally grounded, and eco-conscious approach to literacy instruction in primary schools.
Improving Vocabulary Comprehension Lower Grade Elementary Students: Lawang Sewu Semarang Game Mobile Based on the Teams Games Tournament Angelika Angelika; Panca Dewi Purwati
Journal Evaluation in Education (JEE) Vol 6 No 3 (2025): July
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i3.1756

Abstract

Purpose of the study: The lack of innovation in Indonesian language learning media lowers students’ cognitive ability in interpreting vocabulary Indonesian language. This study aims to: 1) analyze learning needs; 2) describe the design of the Lawang Sewu mobile game; 3) describe its feasibility; and 4) describe its effectiveness. Methodology: This study used a research and development (R&D) method based on the Borg and Gall model. Participants were divided into small- and large-scale trial groups. One media expert and one subject expert validated the product. Data were collected through observation, interviews, and questionnaires. Effectiveness was measured using t-tests and N-Gain analysis. Main Findings: The study results revealed that needs analysis through questionnaires, interviews, and observations indicated that current learning does not utilize effective media and requires media development. The media was developed as a digital application with interactive content and visual illustrations. Validation results showed the media was highly feasible, receiving scores of 95% from media experts and 94% from material experts. The effectiveness test confirmed the alternative hypothesis (Ha), with N-Gain scores of 0.71 and 0.77, categorized as high. Novelty/Originality of this study: This research introduces the Lawang Sewu mobile game, an innovative learning media based on the Teams Games Tournament (TGT) model. Its novelty lies in using interactive digital media, rarely applied before, combined with Semarang local stories to enhance low-grade students' vocabulary interpretation in a fun, contextual, and competitive way.