Agus Hikmat Syaf
Universitas Islam Negeri Sunan Gunung Djati Bandung

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Developing STEAM-based Interactive E-Modules with Religious Integration to Enhance Students’ Mathematical Literacy Della Pitriani Putri; Agus Hikmat Syaf; T. Tutut Widiastuti A
Jurnal Pendidikan Matematika (JPM) Vol 11 No 2 (2025): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v11i2.23932

Abstract

In the digital era, the challenge of learning lies not only in the delivery of material, but also in how the material is packaged to be meaningful and relevant to students. The use of technology in education, combined with STEAM (Science, Technology, Engineering, Arts, Mathematics) learning with the integration of religious values to improve mathematical literacy, is a potential strategy to improve the quality of student understanding, especially in mathematics learning. Therefore, this study aims to develop and assess the feasibility of a STEAM-based interactive e-module with the integration of religious values to improve students' mathematical literacy in statistics material. The research method used was Research and Development (R&D) with the ADDIE development model. The validation results showed that the developed interactive e-module was highly valid, with a score of 92.94% from media experts and 92.86% from material experts. In terms of practicality, student responses resulted in a score of 88.66% in the small-scale trial and 81.04% in the large-scale trial, both categorized as highly practical. Regarding effectiveness, the module achieved an effectiveness score of 76% in the small-scale trial and 88% in the large-scale trial. Furthermore, the effect size analysis showed a value of 0.7 in the small-scale trial and 1.2 in the large-scale trial, indicating a substantial increase in students' mathematical literacy. Thus, the findings suggest that the developed e-module is valid, practical, and effective for use as an interactive, innovative, and contextual mathematics learning medium that integrates religious values.
Penerapan model gallery walk untuk meningkatkan kemampuan komunikasi matematis dan self confidence peserta didik Liqa Nur Aliyah; Agus Hikmat Syaf; Hamdan Sugilar
Delta-Pi: Jurnal Matematika dan Pendidikan Matematika Vol 14 No 2 (2025)
Publisher : Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/dpi.v14i2.11007

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas model pembelajaran Gallery Walk dalam meningkatkan kemampuan komunikasi matematis dan self confidence siswa kelas VIII SMPN 2 Cileunyi. Metode penelitian yang digunakan adalah quasi-eksperimen dengan desain non-equivalent control group, melibatkan dua kelas yang terdiri atas 50 siswa, yaitu kelas eksperimen yang memperoleh pembelajaran Gallery Walk dan kelas kontrol yang memperoleh pembelajaran konvensional. Instrumen penelitian meliputi tes kemampuan komunikasi matematis (pretest-posttest), angket self confidence, dan lembar observasi keterlaksanaan pembelajaran. Hasil penelitian menunjukkan bahwa kemampuan komunikasi matematis siswa pada kelas eksperimen mengalami peningkatan dengan rata-rata  sebesar 0,511 (kategori sedang), lebih tinggi dibandingkan kelas kontrol sebesar 0,335. Selain itu, self confidence siswa juga mengalami peningkatan berdasarkan hasil angket. Hasil uji independent sample t-test menunjukkan adanya perbedaan yang signifikan antara kedua kelompok ( = 0,009 < 0,05), sehingga model pembelajaran Gallery Walk efektif dalam meningkatkan kemampuan komunikasi matematis dan self confidence siswa. Temuan ini menunjukkan bahwa model pembelajaran Gallery Walk dapat menjadi alternatif pembelajaran yang interaktif dan kolaboratif untuk meningkatkan kemampuan komunikasi matematis serta aspek afektif siswa.