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Rancang Bangun Aplikasi Umkm ABC Furnitur Berbasis Mobile Muhamad Maulana Faisal; Marjuki Pilliang
Indonesian Journal of Thousand Literacies Vol. 3 No. 5 (2025): Indonesian Journal of a Thousand Literacy
Publisher : Nindikayla Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57254/ijtl.v3i5.79

Abstract

AdThe business world has changed due to advances in information and mobile technology. This is especially true for MSME businesses. As one of the UMKM that sells furniture, ABC Furniture has experienced a major impact from these developments. This study aims to improve the competitiveness of ABC Furniture UMKM by designing and building mobile-based applications using the Extreme Programming method to maximize the expanding market potential. Two problems found are suboptimal operational efficiency and obstacles in utilizing existing market potential. Therefore, the solution proposed by this study is the development of a phone application that can display complete products with images and descriptions, an online ordering system, electronic payment communication, and order status notifications. The application's user interface is made to be more user-friendly and responsive. It is possible that ABC Furniture UMKM can implement mobile applications to increase market reach, improve operational efficiency, and strengthen their digital presence in an increasingly connected business era. This expected solution can help UMKM in overcoming contemporary market challenges and make a positive contribution to the growth and aspirations of their businesses.
Edukasi Literasi Kecerdasan Buatan dan Sistem Rekomendasi Media Sosial pada Siswa SMAN 7 Tangerang Rudy Setiawan; Muhamad Maulana Faisal; Tri Setyo Slamet
Ekalaya: Jurnal Pengabdian Kepada Masyarakat Indonesia Vol. 5 No. 1 (2026): Ekalaya Journal
Publisher : Nindikayla Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57254/eka.v5i1.154

Abstract

Social media has become an important part of teenagers’ daily lives, especially for accessing entertainment, information, and current trends. Behind this convenience, artificial intelligence and algorithms play a role in displaying content based on user habits and interactions, such as likes, watch duration, comments, and search history. However, students’ understanding of how these recommendation systems work is still limited. This community service activity aimed to improve students’ knowledge and digital literacy regarding the basic concepts of artificial intelligence, algorithms, and recommendation systems on social media platforms such as TikTok, Instagram Reels, and YouTube. The activity was carried out through material presentation, discussion, and question-and-answer sessions. The results showed that participants better understood why the content appearing on each account can be different and became more aware that their activities on social media influence the content recommendations they receive. In addition, this activity encouraged participants to be wiser and more critical in using social media. In general, this community service activity was beneficial in improving students’ digital literacy regarding the use of artificial intelligence-based technology in everyday life