Ahmad Syarqawi
Universitas Islam Negeri Sumatera Utara Medan, North Sumatra, Indonesia

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The Effectiveness of Group Guidance with ‘Cope with the Feeling of Being Overwhelmed’ Technique on Students’ Assertiveness: A Quasi-Experimental Study Siti Nurhaliza; Ahmad Syarqawi
Journal of Social Work and Science Education Vol. 7 No. 1 (2026): Journal of Social Work and Science Education
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jswse.v7i1.1380

Abstract

This study aims to evaluate the effectiveness of group counseling utilizing the “Cope with the Feeling of Being Overwhelmed” technique in improving student engagement at SMP Muhammadiyah 57 Medan. Employing an experimental pretest-posttest control group design, the research divided subjects into an experimental group receiving the counseling intervention and a control group that did not. Data were collected using a validated and reliable student engagement questionnaire and analyzed statistically. The results demonstrated a significant increase in engagement within the experimental group, with a pretest-posttest significance value of 0.000. Furthermore, a significant difference (p=0.007) was found between the experimental and control groups, confirming the intervention’s efficacy. The novelty of this research lies in applying and empirically validating this specific therapeutic technique within a school counseling context to directly target engagement. A key practical implication is that school counselors can adopt this structured group counseling technique as a proven, alternative strategy to actively help students manage overwhelming feelings and thereby foster higher academic participation. This study contributes by providing empirical evidence for a practical counseling method and offering a replicable framework for enhancing student engagement through targeted emotional coping strategies in educational settings.
Effectiveness of Group Guidance with Overcorrection Technique in Reducing Social Media Addiction in Junior High School Students Nadia Afrilia; Ahmad Syarqawi
Journal of Social Work and Science Education Vol. 7 No. 1 (2026): Journal of Social Work and Science Education
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jswse.v7i1.1382

Abstract

Social media addiction among middle school students is a serious issue that negatively impacts their academic, social, and emotional functions. This study aims to examine the effectiveness of group counseling with the positive practice overcorrection technique in reducing the level of social media addiction. The research design uses a pre-experimental one-group pretest-posttest, with eight middle school students selected purposively based on high addiction scores. The intervention was conducted through 4–6 group counseling sessions. Data were collected using a social media addiction questionnaire and analyzed with a Paired Sample T-Test after meeting the Shapiro-Wilk normality assumption. The results showed a significant decrease in addiction levels, with the average pretest score of 73.88 (SD = 1.458) dropping to 47.88 (SD = 8.899) in the posttest, t(7) = 8.855, p < .001. Cohen’s dz effect size = 3.13 indicates a very large effect. These findings demonstrate that group counseling with the overcorrection technique is an effective and applicable intervention for reducing social media addiction among middle school students. The novelty of this study lies in the integration of the overcorrection technique into the dynamics of group counseling, which is rarely explored in the context of adolescent digital addiction. Practically, it provides school counselors with an evidence-based, structured intervention protocol. This contributes to the counseling literature by demonstrating a potent, applicable strategy for mitigating a significant contemporary behavioral issue in educational settings.
Development of Run Ping-Pong Ball Game Media to Train Students’ Memory Skills Novia Ramadani; Ahmad Syarqawi
Journal of Social Work and Science Education Vol. 8 No. 1 (2027): Forthcoming Issue
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jswse.v8i1.1664

Abstract

Elementary school students may experience difficulty maintaining concentration, retaining information, and recalling recently learned material. This study aimed to develop Run Ping-Pong Ball game media and evaluate its validity and practicality as a tool for training memory skills in classical guidance services. The study employed a Research and Development approach using the 4D model, limited to the Define, Design, and Develop stages. Participants were 26 fourth-grade students at SD Swasta Al-Mukmin. Data were collected through interviews, observations, expert-validation questionnaires, a guidance counselor response questionnaire, and a student response questionnaire. The needs analysis indicated problems related to attention, short-term recall, concentration, and information retention, as well as a preference for active and experience-based media. The media expert awarded a validity score of 84%, and the material expert awarded 93.33%, placing the product in the highly valid category. The guidance counselor’s practicality score was 94%, while the students’ response score was 82.46%, indicating high practicality. The developed game combines physical movement, sequential instructions, and information recall in an enjoyable activity. These findings demonstrate that the product is feasible for limited use in classical guidance services. However, effectiveness in improving memory was not measured and should be examined through experimental research.
Development of Blind Walk Game Media to Train Students’ Interpersonal Communication Skills Nuri Maulida; Ahmad Syarqawi
Journal of Social Work and Science Education Vol. 8 No. 1 (2027): Forthcoming Issue
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jswse.v8i1.1665

Abstract

Junior high school students often experience interpersonal communication difficulties, including expressing opinions, building trust, listening actively, and cooperating with peers. This study aimed to develop and assess a Blind Walk game-based medium for group guidance services designed to train students’ interpersonal communication skills. The study employed a Research and Development (R&D) approach using the 4D model: Define, Design, Develop, and Disseminate. However, the development process was limited to the Develop stage. The participants were eight eighth-grade students from SMP Swasta Cerdas Murni. Data were collected through interviews and questionnaires using media and material expert validation sheets, a guidance counselor response questionnaire, and a student response questionnaire. The media expert awarded a score of 80%, categorized as valid, while the material expert awarded 90%, categorized as very valid. Practicality scores reached 94% from the guidance counselor and 96.5% from the students, both categorized as very practical. The product was designed to facilitate cooperation, trust-building, clear instruction delivery, and active listening during group guidance activities. These findings indicate that the developed medium is valid and practical for limited use. Further experimental research is required to determine its effectiveness in improving interpersonal communication skills.