Irham Azmi
Physics Education Department, Universitas Pendidikan Mandalika, Mataram, INDONESIA

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Digital Pedagogical Model Based on Climate Change Issues Integrated with Virtual Reality Technology to Enhance Students' Critical Thinking and Climate Change Awareness Suryati Suryati; Dwi Pangga; Habibi Habibi; Irham Azmi
International Journal of Ethnoscience and Technology in Education Vol. 2 No. 1 (2025): March
Publisher : Faculty of Engineering and Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/ijete.v2i1.14054

Abstract

Climate change education is crucial for equipping students to tackle pressing global challenges, yet traditional methods often fail to foster critical thinking (CT) and awareness. This study aimed to develop a digital pedagogical model based on climate change issues integrated with Virtual Reality (VR) technology to enhance students' CT and climate change awareness. The research employed a Research and Development (R&D) approach, involving validation, practicality testing, and effectiveness evaluation. Validity data were obtained through expert validation (involving five validators), while practicality and effectiveness data were gathered through implementation processes involving two observers (evaluating model practicality) and 38 high school students (effectiveness test subjects). Implementation utilized a pretest-posttest design and was analyzed descriptively and quantitatively. The findings indicate that the model is valid, with an average validation score of 4.15, and practical, with an implementation score of 4.80 categorized as "very good." The effectiveness test showed significant improvements in students' CT skills, with the average score increasing from the "less critical" to the "moderately critical" category, and in climate change awareness, which rose from the "moderate" to the "high" category. These results highlight the effectiveness of integrating PBL with VR technology in enhancing students’ CT skills and awareness. This study contributes to advancing technology-based education and emphasizes the importance of adopting immersive, problem-based pedagogies in tackling global issues like climate change.
Pedagogical Negotiation in an Unequal Digital Ecosystem: A Case Study of Science Education in Higher Education Ariansyah Ariansyah; Muhammad Roil Bilad; Sutarto Sutarto; Nova Kurnia; Kadir Alpan Alaydrus; Pathan Pathan; Irham Azmi; Sergii Sharov
International Journal of Ethnoscience and Technology in Education Vol. 2 No. 2 (2025): September
Publisher : Faculty of Engineering and Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/ijete.v2i2.17366

Abstract

This study qualitatively investigates the dynamics of digital technology use in science education at the university level, aiming to fill a gap in the literature that predominantly emphasizes quantitative impacts over user experiences. Employing a case study design, data were collected from six lecturers and ten students in West Nusa Tenggara through in-depth interviews. The data were analyzed iteratively using a Grounded Theory approach to develop a theoretical explanation rooted in participants' lived experiences. The main finding of this study is a substantive theory: the Model of Pedagogical Negotiation in an Unequal Digital Ecosystem. This theory posits that the effectiveness of technology lies not in its sophistication but in the ability of lecturers and students to engage in “pedagogical negotiation” to overcome systemic barriers. Two key barriers were identified: (1) a multifaceted digital divide (infrastructural, economic, geographical), often “invisible” to institutions, and (2) institutional fragmentation caused by non-standardized platforms and a lack of coordination among lecturers, which creates a stressful and inefficient learning environment. In conclusion, optimizing digital technology in education requires a paradigm shift from merely providing tools toward building a supportive, inclusive, and human-centered learning ecosystem.