Muhammad Roil Bilad
Department of Integrated Technologies, Universiti Brunei Darussalam, Gadong, BRUNEI DARUSSALAM

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Analysis of Students' Design Thinking in Creating 3D Creative Works Utilizing Mobile Technology within the Framework of Local Wisdom Raden Fanny Printi Ardi; Muhammad Roil Bilad; Hisbulloh Als Mustofa; Adam Bachtiar Maulachela
International Journal of Ethnoscience and Technology in Education Vol 1, No 1 (2024): March
Publisher : Faculty of Engineering and Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/ijete.v1i1.10879

Abstract

This study investigated students' design thinking in creating 3D creative works using mobile technology in the framework of local wisdom. By employing a mixed-methods approach, the study compares the design thinking abilities of students who engaged with mobile technology in the context of local wisdom with those who donot. Quantitative analysis, involving sixty students, revealed that the experimental group, exposed to mobile technology and local wisdom, demonstrated significantly higher competencies in design thinking, particularly in areas such as comfort with uncertainty, human-centeredness, and collaborative work. Qualitative insights further illuminated the enriched learning experience, showcasing students' deepened engagement and connection to cultural heritage through the integration of local wisdom into their 3D creative projects. The findings underscore the pivotal role of mobile technology and local wisdom in fostering innovative design thinking, suggesting that this approach not only facilitates creative problem-solving but also instills a sense of cultural identity and pride among students. Despite its focused educational context and limited sample size, the study suggested broader implications for curriculum development, recommending the incorporation of these elements into design and creative courses to enhance students’ design skills and cultural understanding.
Analysis of Students' Design Thinking in Creating 3D Creative Works Utilizing Mobile Technology within the Framework of Local Wisdom Raden Fanny Printi Ardi; Muhammad Roil Bilad; Hisbulloh Als Mustofa; Adam Bachtiar Maulachela
International Journal of Ethnoscience and Technology in Education Vol. 1 No. 1 (2024): March
Publisher : Faculty of Engineering and Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/ijete.v1i1.10879

Abstract

This study investigated students' design thinking in creating 3D creative works using mobile technology in the framework of local wisdom. By employing a mixed-methods approach, the study compares the design thinking abilities of students who engaged with mobile technology in the context of local wisdom with those who donot. Quantitative analysis, involving sixty students, revealed that the experimental group, exposed to mobile technology and local wisdom, demonstrated significantly higher competencies in design thinking, particularly in areas such as comfort with uncertainty, human-centeredness, and collaborative work. Qualitative insights further illuminated the enriched learning experience, showcasing students' deepened engagement and connection to cultural heritage through the integration of local wisdom into their 3D creative projects. The findings underscore the pivotal role of mobile technology and local wisdom in fostering innovative design thinking, suggesting that this approach not only facilitates creative problem-solving but also instills a sense of cultural identity and pride among students. Despite its focused educational context and limited sample size, the study suggested broader implications for curriculum development, recommending the incorporation of these elements into design and creative courses to enhance students’ design skills and cultural understanding.
Pedagogical Negotiation in an Unequal Digital Ecosystem: A Case Study of Science Education in Higher Education Ariansyah Ariansyah; Muhammad Roil Bilad; Sutarto Sutarto; Nova Kurnia; Kadir Alpan Alaydrus; Pathan Pathan; Irham Azmi; Sergii Sharov
International Journal of Ethnoscience and Technology in Education Vol. 2 No. 2 (2025): September
Publisher : Faculty of Engineering and Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/ijete.v2i2.17366

Abstract

This study qualitatively investigates the dynamics of digital technology use in science education at the university level, aiming to fill a gap in the literature that predominantly emphasizes quantitative impacts over user experiences. Employing a case study design, data were collected from six lecturers and ten students in West Nusa Tenggara through in-depth interviews. The data were analyzed iteratively using a Grounded Theory approach to develop a theoretical explanation rooted in participants' lived experiences. The main finding of this study is a substantive theory: the Model of Pedagogical Negotiation in an Unequal Digital Ecosystem. This theory posits that the effectiveness of technology lies not in its sophistication but in the ability of lecturers and students to engage in “pedagogical negotiation” to overcome systemic barriers. Two key barriers were identified: (1) a multifaceted digital divide (infrastructural, economic, geographical), often “invisible” to institutions, and (2) institutional fragmentation caused by non-standardized platforms and a lack of coordination among lecturers, which creates a stressful and inefficient learning environment. In conclusion, optimizing digital technology in education requires a paradigm shift from merely providing tools toward building a supportive, inclusive, and human-centered learning ecosystem.
Analysis of Students’ Difficulties in Using ChatGPT to Solve Routine Mechanics of Motion Problems Muhammad Roil Bilad; Irham Azmi; Muhammad Yusril Yusup; Habibi Habibi; Hisbulloh Als Mustofa
International Journal of Ethnoscience and Technology in Education Vol. 3 No. 1 (2026): March
Publisher : Faculty of Engineering and Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/ijete.v3i1.19616

Abstract

This study analyzes university students’ difficulties in using ChatGPT to solve routine mechanics of motion problems by mapping challenges across the problem-solving cycle and explaining how these difficulties emerge during student–AI interactions. A sequential explanatory mixed-methods design was employed. In the quantitative phase, 70 Physics Education and Science Education undergraduates who had completed Basic Physics or Mechanics and had used ChatGPT for learning completed a 24-item Likert questionnaire covering six dimensions: problem representation, prompt formulation, understanding solution steps, evaluation and verification, integration into one’s own solution, and self-regulation/technical constraints. Descriptive statistics, ANOVA with post-hoc tests, and correlation analyses were conducted. The overall difficulty level was moderate (M ≈ 3.22), with 61.4% in the moderate category and 18.6% in the high category. Evaluation and verification emerged as the most critical difficulty (M ≈ 3.69; 45.7% high). Significant differences were found by semester and frequency of ChatGPT use, but not by study program; early-semester and rare users reported higher difficulty, especially in verification. Correlations indicated a chain linking prompting, understanding, and verification (e.g., D3–D4 r = 0.62). In the qualitative phase, interviews and reflections with nine students (high/moderate/low difficulty) showed that incomplete problem representation and reactive prompt revision led to superficial understanding and premature trust in AI outputs, with limited unit, sign, and plausibility checks. The findings highlight verification as the main bottleneck and support instructional designs that foreground modeling, evaluative routines, and metacognitive regulation in AI-supported physics learning.