Dwi Novita
Universitas Islam Sumatera Utara

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The Role of Gamified Learning Media in Enhancing Students’ Motivation at State Madrasah Tsanawiyah Dwi Novita
Sufiya Journal of Islamic Studies Vol. 2 No. 3 (2024): Sufiya Journal of Islamic Studies
Publisher : Yayasan Bayt Shufiya Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66867/sjis.v2i3.141

Abstract

This study aims to examine the effect of using gamification-based learning media on student learning motivation at Madrasah Tsanawiyah Negeri 3 Simalungun. This research uses a quantitative approach. The sample amounted to 35 students who were purposively selected. Data were collected through a Likert scale questionnaire that had been tested with the help of SPSS, including validity, reliability, normality, homogeneity, T-test, F-test, and the coefficient of determination. The results showed that the use of gamification media has a significant influence on student learning motivation, with a coefficient of determination (R²) of 0.522. This means that 52.2% of learning motivation variables can be explained by the use of gamification media. This finding confirms that gamification is an effective learning strategy in increasing student engagement and motivation.