Muhammad Setiyawan
Program Studi Informatika, STMIK Amikom Surakarta

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VocaLock: Sistem Kontrol Akses Suara dengan Liveness Detection Menggunakan ASV dan PAD Wisnu Rasyidin Azhari; Miftakhurrokhmat; Ina Sholihah Widiati; Tinuk Agustin; Muhammad Setiyawan
CYCLOTRON Vol 9 No 02 (2026): CYCLOTRON
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/ct.v9i02.31846

Abstract

The rapid development of voice synthesis and imitation technology poses new challenges to the security of voice-based authentication systems. This study introduces VocaLock, an intelligent access control system that integrates Automatic Speaker Verification (ASV) and Presentation Attack Detection (PAD) to ensure secure voice-based user authentication. The integration of ASV using ECAPA-TDNN and PAD using LCNN produces two layers of security: speaker identity validation and voice authenticity. The system is implemented on an ESP32 microcontroller connected to an IoT-based access control indicator and a cloud server running the verification model. Test results show that VocaLock has high verification performance and is able to resist replay and spoofing attacks with a good level of accuracy. This study contributes to the development of a lightweight, practical, and secure voice biometric framework for application in smart office environments, laboratories, and other confined areas.
MODIFIKASI PERMAINAN ULAR TANGGA SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA BAGI SISWA KELAS 2 SD NEGERI 2 PENGKOL KEC. KARANGGEDE Nasywa T Rasyid; Muhammad Setiyawan
AT-TAKLIM: Jurnal Pendidikan Multidisiplin Vol. 3 No. 8 (2026): At-Taklim: Jurnal Pendidikan Multidisiplin (Agustus 2026)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/at-taklim.v3i8.2503

Abstract

Board games are educational tools that support collaboration among students, help achieve learning objectives, broaden children's knowledge, and serve as a source of motivation in the learning process. At SD Negeri 2 Pengkol, Karanggede District, mathematics is often considered a difficult subject because the teaching methods used do not fully match students' learning styles, particularly in understanding abstract concepts. This study aims to develop and implement a modified snakes-and-ladders game as a mathematics learning medium, focusing on addition, subtraction, multiplication, and division for second-grade students at SD Negeri 2 Pengkol. The research combines qualitative and quantitative approaches through field observation and interviews with teachers and students. The results show that the modified snakes-and-ladders game effectively improves students' understanding of the material, increases their enthusiasm and engagement in learning, and receives a positive response from teachers as a learning aid.