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Penguatan Profesionalisme Guru Matematika SMP melalui Pelatihan Pengembangan Video Pembelajaran Interaktif Berbasis Canva Berorientasi Deep Learning di MGMP Matematika Lombok Barat Tabita Wahyu Triutami; Arjudin Arjudin; Sri Subarinah; Syahrul Azmi; Muhammad Turmuzi; Laylatul Hisda
Rengganis Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): Mei 2026
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v6i1.1197

Abstract

This community service program aimed to improve the professionalism of junior high school mathematics teachers through training on developing interactive learning videos using Canva oriented toward deep learning. The program was conducted in the Mathematics Teachers’ Working Group (MGMP) of West Lombok through several stages, including preparation of training materials, program socialization, training implementation, classroom application, mentoring, and evaluation. The training materials covered the concept of deep learning, the use of Canva as an IT-based learning medium, and practical activities in creating interactive mathematics learning videos. Evaluation was carried out using questionnaires to determine participants’ responses and understanding of the training activities. The results showed that participants gave positive responses to all aspects of the training. Teachers experienced improvements in understanding, creativity, and skills in developing interactive learning media using Canva. Furthermore, the training supported the implementation of more engaging, innovative, and student-centered mathematics learning.
Effectiveness of Educational Game Method in Improving The Concept of Mathematical Operations Laylatul Hisda; Lalu Gede Damar Wulan; Ivan Luthfi Ihwani; Andika Ellena Saufika Hakim Maharani
Riemann: Research of Mathematics and Mathematics Education Vol. 7 No. 1 (2025): EDISI APRIL
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/reimann.v7i1.85

Abstract

The low emphasis on mathematical operation concepts in elementary school students is a problem that is often encountered. The educational game method in learning can improve the idea of mathematical operations. The quantitative study was conducted by collecting Pretest-Posttest answers in offline worksheets in the classroom. The research subjects were 5th-grade students of SD Negeri 4 Mataram. We analyzed the data by paired sample t-test to see whether the initial hypothesis was accepted or rejected. Based on the results, it is observed that the use of educational game methods can significantly improve the concept of mathematical operations for 5th-grade students. The obtained grades increase from a minimum of 25% to a maximum of 100%, with an average increase of 57.22%. Based on these findings the researcher provides the following recommendations: (1) Teachers should present variations of math learning so that students are not bored and interested during the learning process (2) Schools should support learning by providing the necessary learning materials so that learning objectives can be achieved. (3) Researchers should study methods other than educational game methods so that they can provide recommendations to teachers regarding effective learning methods to be applied in learning.