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Sistem Pendukung Keputusan Mengukur Tingkat Pemahaman Siswa terhadap Pembelajaran dengan Menggunakan Metode Simple Additive Weighting (SAW) Suherman; Ikna Niswatuzzakiah; Aldi Irawan
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 4 No 08 (2025): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Education plays a crucial role in developing individual potential. Learning evaluation, particularly in Biology subjects, is essential to comprehensively assess students' understanding. However, traditional evaluations such as mid-term and final exams often overlook the learning process. This study aims to measure the level of understanding of Grade XI Science 1 students at SMA Negeri 3 Pandeglang on the topics of Human Reproduction and the Immune System using the Simple Additive Weighting (SAW) method. This method was chosen due to its capability in determining the weight of criteria and ranking alternatives. The indicators of student understanding in this study include the ability to recall, elaborate, summarize, provide examples, and draw conclusions. The results indicate that 86.11% of students fall into the "very understanding" category regarding the taught materials. The system was developed using the CodeIgniter framework, PHP programming language, and MySQL database. The findings are expected to assist teachers in formulating more effective teaching strategies and providing objective evaluations of student comprehension.
Pengenalan Rambu Lalu Lintas Pada Anak Usia Dini Menggunakan Media Pembelajaran Berbasis Augmented Reality Di TK Islam Annur Cilegon Suherman; Ikna Niswatuzzakiah; Gugun Gunawan
AMMA : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 : Juli (2026): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

The level of understanding of early childhood regarding traffic signs is still relatively low. Based on initial observations at TK Islam Annur Cilegon, it was found that 90% of children were unable to recognize the shape and meaning of basic traffic signs. This problem is caused by the use of conventional learning media. As a solution, the Student Creativity Program (PKM) team developed and implemented interactive Augmented Reality (AR)-based learning media that allows children to recognize traffic signs through 3D objects in a real and enjoyable way. The activity was carried out in three stages, namely preparation, socialization implementation, and evaluation, involving 20 children as the activity model. The evaluation results showed a very significant improvement in children's understanding, from an average pre-test score of 4% to 91% in the post-test. This 87% improvement proves that Augmented Reality-based learning media is effective in improving the understanding and learning interest of early childhood toward traffic signs.