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Pengembangan Media Pembelajaran Augmented Reality Terintegrasi Deep Learning Untuk Memperkuat Kemampuan Pemecahan Masalah Peserta Didik di Sekolah Dasar Muhamad Fahrul; Reksa Adya Pribadi; Firdaus
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/k4w6qw37

Abstract

This research is motivated by the need for visual media for abstract material and the urgency of strengthening 21st-century skills in elementary schools. This study aims to develop Augmented Reality (AR) media integrated with Deep Learning and describe students' problem-solving abilities. The research method applied is Research and Development (R&D) using the ADDIE model. The research subjects involved 38 fifth-grade students of SDN 1 Pagelaran. Data collection was carried out through an open-ended, problem-based essay test analyzed quantitatively. The results of the field trial showed a very positive level of problem-solving achievement in a classical manner. A total of 20 students (52.63%) achieved the very high category, 7 students (18.42%) the high category, and 11 students (28.95%) the medium category, with no low results. These empirical findings prove that the visualization of an immersive learning environment is able to concretize abstract material and stimulate children's analytical reasoning. The conclusion of the study confirms that this AR media is very feasible and effective in functioning as a learning innovation to train 21st-century problem-solving skills.
PEMANFAATAN VIDEO ANIMASI SEBAGAI MEDIA PEMBELAJARAN DI SDN KARUNDANG 1 Patra Aghtiar Rakhman; Reksa Adya Pribadi; Muhamad Fahrul; Mohamad Rizky Al Hakim
Jurnal Genta Mulia Vol. 16 No. 1 (2025): Jurnal GENTA MULIA
Publisher : LPPM Universitas Cipta Mandiri

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Abstract

This research aims to analyze the use of animated videos as a learning medium in improving students' listening skills at SDN Karundang 1. Listening skills are an important aspect in language learning, but many students have difficulty understanding information conveyed orally. One of the main causes of low listening skills is learning methods that tend to be monotonous and less interesting for students. Therefore, this research proposes the use of animated videos as an alternative that is more interactive, interesting, and can increase students' attention and understanding. The approach used in this research is qualitative with descriptive methods to explore the experiences and perceptions of students and teachers regarding the application of animated videos in learning. The research results show that animated videos can significantly improve students' listening skills, because this media combines visual and audio elements which make it easier for students to understand the material in a more interesting and enjoyable way. Apart from that, animated videos can also create an active learning atmosphere and encourage student learning motivation. However, this research also notes several challenges, such as limited technological facilities and technical obstacles in implementing animated videos. Overall, the use of animated videos has proven to be effective in improving students' listening skills and has a positive impact on the learning process at SDN Karundang 1, and can be used as an innovation to create a more meaningful and effective learning experience.