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Peningkatan Pemahaman IoT dan VR melalui Game Edukatif Interaktif di PKBM Banyutowo Septian Cesare Arden; Yosef Argo Krismawan; Naufal Husnianto; Muhammad Hafidz Raisal; Zidan Firkhan Ali; Mustika Bintang Pramudya Santi; Rhema Thamariska; Muhammad Faried Saputra; Khoirul Huda Indra Atmoko; Cucuk Wawan Budiyanto
DEDIKASI: Community Service Reports Vol 7, No 2 (2025): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i2.107801

Abstract

The high interest in technology at PKBM Banyutowo, which is not matched by the availability of devices, encourages the implementation of this community service activity. This community service initiative aims to enhance students' understanding and skills in Internet of Things (IoT) and Virtual Reality (VR) technologies through interactive learning methods using educational games. The program was conducted at PKBM Banyutowo , involving 10 elementary school participants. The implementation comprised three stages: preparation (developing IoT devices and VR games), execution (hands-on practice and simulations), and evaluation (via quizzes and reflections). Results indicated significant improvements in participants' grasp of IoT concepts and their enthusiasm for VR simulations. Challenges such as programming complexity and device availability were addressed through intensive mentoring and structured learning modules. The activity not only strengthened participants' technical competencies but also fostered sustained interest in digital technologies.
Analysis of the Relationship Between UTAUT Factors and Behavioral Intention to Use Google Classroom among Vocational High School Teachers Rhema Thamariska; Puspanda Hatta; Endar Suprih Wihidayat
Pedagogy Review Vol 5, No 3 (2026): Pedagogy Review
Publisher : Institute of Multidisciplinary Research and Community Service

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61436/pedrev/v5i3.pp378-390

Abstract

The implementation of competency-based learning in vocational high schools requires effective assessment and timely feedback to ensure that students achieve the competencies demanded by industry. However, assessment and feedback activities are still frequently conducted manually, resulting in administrative inefficiencies, delayed feedback, and difficulties in monitoring students’ learning progress. Google Classroom provides an integrated digital platform that can facilitate assessment management and feedback delivery; however, its successful implementation depends on teachers’ acceptance of the technology. Therefore, this study aimed to analyze the relationships between Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Conditions, and Behavioral Intention to use Google Classroom among vocational high school teachers. A quantitative descriptive-correlational research design was employed involving 98 teachers selected through purposive sampling from three vocational high schools in Surakarta, Indonesia. Data were collected using a questionnaire developed based on the Unified Theory of Acceptance and Use of Technology (UTAUT). The collected data were analyzed using IBM SPSS Statistics Version 27, employing descriptive statistics, the Kolmogorov-Smirnov normality test, and Spearman's Rank correlation analysis. The results revealed that all UTAUT constructs had positive and statistically significant relationships with Behavioral Intention. Performance Expectancy showed the strongest relationship (rs = 0.694, p 0.001), followed by Social Influence (rs = 0.620, p 0.001), Facilitating Conditions (rs = 0.585, p 0.001), and Effort Expectancy (rs = 0.565, p 0.001). These findings indicate that teachers’ intention to use Google Classroom is primarily associated with perceived usefulness, followed by social support, facilitating resources, and perceived ease of use. The findings imply that vocational schools should strengthen teachers’ digital competencies, improve institutional support, and ensure adequate technological infrastructure to promote the sustainable implementation of Google Classroom for assessment and feedback activities. Keywords: Google Classroom, performance expectancy, effort expectancy, UTAUT, Vocational Education.