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Design and Development of Smart Basnet Applications as a Basic Network Learning Media for First Grade Student of Vocational High School Putri, Rena Anggita; Hatta, Puspanda; Tamrin, A.G.
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 1 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i1.11320

Abstract

The lack of adequate learning resources has an impact on the low level of student interest in the subject matter, resulting in disruption of the process to achieve the expected learning objectives. The development of technology, can be used to design an application that can be used as a source of learning or learning media. The purpose of this research is to produce application product learning that can be used as learning media for basic network subjects. The development model used is the development model of ADDIE, which is analisys, design, develop, implementation, and evaluation. Data collection techniques used were observation, literature, documentation, and questionnaires. Applications tested up to 35 students of class X TKJ. The results of the validation learning application obtained a percentage of 93.4% of media experts, 88.8% of materials experts and 81.2% of users or students. Indicates that learning applications that have been developed can be used as learning resources or learning media for basic network subjects.Keywords: Learning Application, Basic Network, Computer and Network Engineering
Rancang Bangun Sistem Informasi Pengolah Nilai Sekolah Dasar untuk Kurikulum 2013 Budianto, Aris; Esanudin, Rosyid; Hatta, Puspanda
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 5, No 2 (2019): Volume 5 No 2
Publisher : Program Studi Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (798.534 KB) | DOI: 10.26418/jp.v5i2.30111

Abstract

Implementasi perubahan Kurikulum Tingkat Satuan Pendidikan (KTSP) ke Kurikulum 2013 berdampak pada sistem penilaian siswa. Penilaian pada Kurikulum 2013 terdiri dari beberapa komponen, yaitu komponen sikap, pengetahuan dan ketrampilan. Pada saat penelitian dilakukan, pencetakan laporan studi atau rapor di Sekolah Dasar dilakukan dengan cara manual, sehingga membutuhkan waktu yang lama dan tidak efisien. Penelitian ini bertujuan untuk membuat Sistem Informasi Pengolah Nilai untuk Kurikulum 2013 yang diimplementasikan untuk Sekolah Dasar. Metode penelitian yang digunakan adalah Model Research and Development (R&D). Sedangkan model pengembangan aplikasi menggunakan Model Waterfall. Kelayakan sistem diuji berdasarkan standar ISO 9126. Aspek yang digunakan yaitu antara lain functionality, usability, maintainability, dan portability. Pengujian tingkat kelayakan sistem informasi dilakukan oleh ahli sistem, ahli substansi, dan pengguna sistem. Pengguna dari sistem ini adalah Guru Mata Pelajaran, Guru Kelas dan Wakil Kepala Sekolah bidang Kurikulum. Hasil pengujian aspek functionality menghasilkan nilai 89,22%, aspek usability menghasilkan nilai 88,75%, aspek maintainability menghasilkan nilai 90%, dan untuk aspek portability menghasilkan nilai 81,66%.
A Comparison between the Use of Cisco Packet Tracer and Graphical Network Simulator 3 as Learning Media on Students’ Achievement Sari, Liska Mey Ika; Hatta, Puspanda; Wihidayat, Endar Suprih; Xiao, FENG
Jurnal Pendidikan Teknologi dan Kejuruan Vol 24, No 1 (2018): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (334.156 KB) | DOI: 10.21831/jptk.v24i1.16042

Abstract

Usually in studying the practice of computer networks, it is encountered several obstacles such as (1) limited computer networks design tools, (2) limited learning time to design computer networks and (3) technical difficulties for finding the solutions of errors. To overcome those barriers as proposed in this study, computer network simulators were used. Computer network simulators were expected to help students designing and simulating networks planned to be applied to computer network practices. This study used two simulators to compare its effectiveness in assisting the students to learn computer networks, which were Cisco Packet Tracer and Graphical Network Simulator 3 (GNS3). This study was aimed to determine the difference of the influence of network simulators to (1) learning achievement, and (2) learning achievement improvement. The quasi-experiment method was used and data were collected through conducting testing before and after the utilization of the simulators. Based on the testing results it was concluded that (1) different effect of using Cisco Packet Tracer and GNS3, the average grade achievement in the class using GNS3 and using Cisco packet tracer were 76.67 and 70 respectively, and (2) improved learning achievement using GNS3 for around 35%, higher than using Cisco Packet Tracer.
Pengembangan Laboratorium Virtual untuk Simulasi Uji Penetrasi Sistem Keamanan Jaringan Fahru Roszy Mahtuf; Puspanda Hatta; Endar Suprih Wihidiyat
JOINTECS (Journal of Information Technology and Computer Science) Vol 4, No 1 (2019)
Publisher : Universitas Widyagama Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.932 KB) | DOI: 10.31328/jointecs.v4i1.1000

Abstract

Penelitian ini bertujuan untuk mengembangkan sebuah laboratorium berbasis virtualisasi untuk simulasi uji penetrasi dan membandingkan tingkat performa antara server fisik dan server virtual. Tipe Pengembangan laboratorium virtual menggunakan hypervisor Vmware Wokstation. Pengujian simulasi Penetrasi menggunakan pedoman Information System Security Assessment Framework (ISSAF) sedangkan Tools yang digunakan untuk pengujian simulasi penetrasi menggunakan tools yang disediakan pada Kali Linux. Penelitian ini menunjukan jika tahapan-tahapan pengujian penetrasi dapat dilakukan pada lingkungan virtual. Berdasarkan hasil pengujian tingkat performa menunjukkan perbandingan tingkat respon time kedua server cukup signifikan sedangkan untuk throughput server fisik 10 kali lebih cepat dibandingkan server virtual. Perbandingan peningkatan CPU pada kedua server juga cukup signifikan berbanding terbalik dengan Perbandingan penggunaan memory pada server virtual 2 kali lebih besar dari server fisik.
Otomatisasi Perangkat Jaringan Komputer Menggunakan Ansible Pada Laboratorium Komputer M Rifki Affandi; Puspanda Hatta; Agus Efendi
SMARTICS Journal Vol 6 No 2: SMARTICS Journal (Oktober 2020)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/smartics.v6i2.4599

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Network automation is a solution in implementing some complicated or repetitive work. The standard configuration method on network devices performs by entering a network device. That looks easy to configure one or two network devices. that will look not very easy if one must configure many network devices such as routers and servers. Ansible served as a network automation tool on a large and small scale on a computer network, and Ansible served to simplify configuring network devices.
Workshop And Motivation For Improving Student Skills Through The Information And Communications Technology Febri Liantoni; Yusfia Hafid Aristyagama; Nurcahya Pradana Taufik Prakisya; Puspanda Hatta; Cucuk Wawan Budiyanto
THE SPIRIT OF SOCIETY JOURNAL : International Journal of Society Development and Engagement Vol 5 No 1 (2021): September 2021
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/scj.v5i1.1431

Abstract

In the digital age, the role of information technology is needed to face competition in the community. Information and communication technology is an important element in contributing to changes that are fundamental to the structure of operations and management of organizations, education, transportation, health, and research. The internet is like two sides of a coin, the content offered is positive and negative, both are very dependent on the behavior of its users. The ease of access to the internet is increasingly being felt by the public with increasingly cheap hardware such as tablets and laptops as well as wider connection support. Various efforts to stem negative information continue to be pursued by various elements of society, but it is not effective if the user behavior is not changed. Teenagers are among the most vulnerable in the misuse of advances in internet technology, so it needs serious efforts to provide the right knowledge and skills in utilizing these advancements. By conducting workshops and motivation to improve the abilities and skills of Girimarto 1 High School students, it is hoped that school students can face the development of the digital era more readily. The results of this training gained a high level of satisfaction with the material that had been carried out.
PENGEMBANGAN TRAINER WALLNET SEBAGAI MEDIA BELAJAR DALAM MEMPERSIAPKAN UJI KOMPETENSI KEAHLIAN JURUSAN TKJ DI SMK NEGERI 1 SAWIT Andhika Ramadhany; Puspanda Hatta; Dwi Maryono
EDUTIC Vol 6, No 1 (2019): NOVEMBER 2019
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.621 KB) | DOI: 10.21107/edutic.v6i1.6376

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ABSTRAK   Uji kompetensi keahlian merupakan ujian berbasis praktik yang digunakan sebagai tolak ukur kelulusan di jenjang SMK jurusan TKJ. Untuk mempersiapkan ujian tersebut, sering digunakan media pembelajaran berupa aplikasi simulator jaringan komputer. Namun penggunaan simulator pada pembelajaran uji kompetensi keahlian tidak benar-benar memberikan pengalaman kerja secara nyata karena tidak adanya interaksi langsung dengan perangkatnya jaringan secara riil. Berdasarkan permasalahan tersebut, maka dikembangkan sebuah media pembelajaran berbasis trainer yang bernama trainer WallNet. Desain trainer WallNet dibuat dalam bentuk rangkaian perangkat jaringan yang membentuk topologi jaringan beserta dengan gambar logo perangkat jaringan yang biasa digunakan pada simulator. Trainer WallNet dirancang agar siswa dapat mempelajari berbagai jenis topologi jaringan seperti topologi LAN, MAN, dan WAN. Tujuannya memberikan pengalaman interaksi lebih nyata secara langsung dengan perangkat jaringan sebernarnya. Penelitian ini dikembangan untuk mengetahui uji kelayakan dari trainer WallNet dalam mempersiapkan uji kompetensi keahlian jurusan TKJ. Berdasarkan hasil dari pengujian dapat disimpulkan bahwa (1) trainer WallNet berhasil dikembangkan sebagai sebuah media pembelajaran yang memberikan pengalaman belajar secara praktik dengan spesifikasi yang dapat memenuhi kebutuhan dalam mempersiapkan uji kompetensi keahlian jurusan TKJ di SMK Negeri 1 Sawit, (2) trainer WallNet masuk kategori Sangat Layak dengan presentase aspek kelayakan materi sebesar 86.7%, presentase aspek kelayakan media sebesar 82.7% dan presentasi aspek kepuasan pengguna sebesar 84.4%.   Keywords: media pembelajaran, trainer, uji kompetensi keahlian, jaringan komputer.  ABSTRAC The expertise competency test is a practice-based test that is used as a benchmark for graduation at the TKJ Vocational School level. To prepare for the exam, learning media are often used in the form of computer network simulator applications. However, the use of simulators in learning competency test expertise does not really provide real work experience because there is no direct interaction with the network device in real terms. Based on these problems, a trainer-based learning media was developed called the WallNet trainer. The design of the WallNet trainer is made in the form of a series of network devices that form a network topology along with the logo image of a network device commonly used in simulators. WallNet trainers are designed so that students can learn various types of network topologies such as LAN, MAN, and WAN topologies. The goal is to provide a more tangible interaction experience directly with the actual network device. This research was developed to find out the feasibility test of WallNet trainers in preparing competency tests in the TKJ majors. Based on the results of the test it can be concluded that (1) WallNet trainers have been successfully developed as a learning media that provides practical learning experience with specifications that can meet the needs in preparing competency tests of TKJ majors in SMK Negeri 1 Palm Oil, (2) WallNet trainers are in the category of Very Eligible with a percentage of aspects of material eligibility of 86.7%, percentage of aspects of media eligibility of 82.7% and presentation of aspects of user satisfaction of 84.4%.   Keywords: learning media, trainer, expertise competency test, computer netwo
Pelatihan Pembuatan Media Pembelajaran Berbasis Android untuk Mempersiapkan Penguasaan Teknologi Next-Generation Learning bagi Guru SD di Kabupaten Karanganyar Hatta, Puspanda; Yulisetiani, Septi
Jurnal Inovasi Pengabdian dan Pemberdayaan Masyarakat Vol 3 No 2 (2023): JIPPM - Desember 2023
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jippm.213

Abstract

Pembelajaran daring di sekolah dasar selama masa pandemi dan pasca pandemi Covid-19 belum memenuhi hasil yang baik. Meskipun pembelajaran tatap muka sudah dilaksanakan tetapi durasinya masih dibatasi. Waktu belajar siswa lebih banyak dilakukan di rumah. Berdasarkan studi pustaka, survei, dan wawancara terhadap guru SD, diketahui bahwa pelaksanaan pembelajaran daring belum efektif. Pembelajaran daring menuai beberapa permasalahan yang dihadapi oleh guru. Permasalahan utama adalah media pembelajaran yang belum inovatif dan belum menarik minat siswa untuk aktif belajar. Sebagian besar guru SD masih memerlukan keterampilan dalam menyusun media pembelajaran yang inovatif dengan memanfaatkan ICT sehingga dapat menarik minat siswa. Selama ini, media pembelajaran masih terbatas dalam bentuk media presentasi konvensional dan buku teks. Untuk memberikan solusi terhadap permasalahan yang dihadapi oleh mitra, pengabdian masyarakat ini menyelenggarakan pelatihan meningkatan kompetensi guru dalam mengembangkan media pembelajaran berbasis aplikasi mobile. Selain itu, kegiatan ini bertujuan untuk memperkuat kemampuan guru dalam mengembangkan media pembelajaran inovatif berdaya saing next-generation learning yang sesuai untuk siswa SD. Media pembelajaran dikembangan dalam bentuk aplikasi andoid, agar menarik, cocok untuk pembelajaran daring, dan mampu bersaing dengan media pembelajaran terkini. Pengabdian masyarakat dilaksanakan dalam bentuk pelatihan dan pendampingan dalam menyusun media pembelajaran berbasis aplikasi mobile.
Pengembangan Cloud-Infrastructure as a Service Sebagai Penyedia Layanan Video on Demand Untuk Mendukung Sumber Daya Massive Open Online Courses (MOOC) dengan Platform Open edX Tiyarno, Raka Pratama; Hatta, Puspanda; Efendi, Agus
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 2 (2024): July
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i2.58772

Abstract

Studi ini menggambarkan bagaimana peran Massive Open Online Courses (MOOC) dengan platform Open edX untuk mencapai tujuan sebagai penyedia layanan video on demand. Tujuan penelitian ini adalah bagaimana mengembangkan MOOC sebagai penyedia layanan video on demand dengan menggunakan platform Open edX, serta mengetahui bagaimana kelayakannya. Pengembangan layanan ini menggunakan model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Studi ini melewati beberapa proses pengujian dalam tahap impelementasi yaitu pengujian delay, pengujian packet loss, pengujian throughput, pengujian jitter yang didasarkan pada pengujian iso ETSI 1999-2006 atau sering disebut dengan standar tiphon tentang sebuah standar pengujian Quality Of Service atau QoS. Pengambilan data dilakukan dengan simulasi client yang berjumlah sebanyak 50 client pengguna yang mengakses secara bersamaan memakai aplikasi Jmeter. Dari pengujian yang dilakukan diperoleh hasil analisis data yang menunjukan bahwa MOOC sebagai penyedia layanan video on demand memperoleh tingkat kelayakan yang tinggi berdasarkan pengujian dengan QoS atau Quality of Service yang didasarkan pada pengujian iso ETSI 1999-2006.
ANALYSIS OF WIRELESS NETWORK SIMULATION BASED ON OPENWRT AND PFSENSE WITH QUALITY OF SERVICE INDICATORS ON LOW-COST NETWORK INFRASTRUCTURE Mishbahuddin, Ahmad; Hatta, Puspanda; Budiyanto, Cucuk Wawan
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 6 (2024): JUTIF Volume 5, Number 6, Desember 2024
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.6.4047

Abstract

The need for high network traffic in Indonesia with the challenge of geographical topology that is difficult to reach makes the majority of internet network users access via wireless networks with limited budgets, resulting in poor internet QoS in Indonesia. An available solution to optimize low-cost network quality is to use the OpenWRT, open source router operating system with a focus on ease of application implementation in network projects. Another solution is pfSense, which is an open source router operation with a firewall network security focus to prevent intrusion. These two operating systems have different comparison methods in performance testing, making it difficult to make decisions about the performance differences between the two operating systems. This study aims to analyze the difference in performance and significance of open source operating systems with different development focuses on low-cost wireless network services. Analysis obtained from the quality of service measurement method on OpenWRT and Pfsense router operating systems on users that connected to a simulated wireless network topology. Data was collected by sending data between a number of users to the server and vice versa using iperf3 and mtr tools. The data consisted of QoS parameters: troughput, delay, jitter, and packet loss. The data shows that there are significant differences in several QoS parameters in the service of a number of users between the OpenWRT and PfSense operating systems. The results of this study show the limitations of each operating system in its implementation in low-cost wireless networks.
Co-Authors A.G. Tamrin, A.G. Aam Kholid Alfaif Abdillah Yusron Agus Budiarto Agus Efendi Agus Efendi Agustina Dyah Pratiwi Al-Fayed, Iqbal Isnan Andhika Ramadhany Arifuddin, Faizal Aris Budianto, Aris Bagaskara, Khrisna Bakar, Mohd. Shafie bin Bara Bintang Pradana Basori Basori Basori Basori Basori Basori Basori Chandra Hannafi Atsna Cucuk Wawan Budiyanto Dadungawigra, Dimmapraha Fatuardi Dini Erlinawati Dwi Maryono Dwi Maryono Dwiantoro, Bagas Endar S Wihidayat, Endar S Endar Suprih Wihidayat Endar Suprih Wihidiyat Esanudin, Rosyid Fadila Aini Atista, Fadila Aini Fahru Roszy Mahtuf Fajarwati, Aprilia Fariz Fakhrul Arifin Fawaidil Wafa, Alfian Febri Liantoni Febri Liantoni, Febri Feng Xiao Herianto, Tulus Joseph Herwati, Titan Istiah Ibrahim Wahyu Saputra, Ibrahim Wahyu Ifan Fadhlur Ramadhan Imam Prasetyo Indah Widiastuti Isna Safira Jaelani, Muhammad Jarwodo Aji Jumari Kridolaksono, Adityas Kristyan Kusmanto, Bintang Timur Lestari Rahayu M Rifki Affandi Mishbahuddin, Ahmad Muhammad Rifqy Abdallah Mursholihah, Ulfah Awaliah Mustofa, Septhea Pradina Nugroho, Wachid Adi Nugroho, Yunanto Dwi Nurcahya Pradana Taufik Prakisya Prakisya, Nurcahya Pradana Taufik Pramudya, Otniel Dewangga Divan Putri Karimah Putro, Ismoyo Ramadhan, Raqael Fisabillah Rena Anggita Putri, Rena Anggita Rohman, Aji Nur Rosihan Ari Yuana, Rosihan Ari Salkha, Novita Salma, Winda Annisa Sari, Liska Mey Ika Sidauruk, Deardo Satria Ristiawan Tiyarno, Raka Pratama Wahyudi, Muhamad Nur Azmi Wicaksono, Palguno Wihidayat, Endar S. Wihidayat, Endar Suprih Yudianto Sujana Yulisetiani, Septi Yusfia Hafid Aristyagama Zunanta, Dimas Tegar