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Designing Character Design in the Illustrated Story Book "The Mystery of Ilange Klambi Si Besut" Khalaya Azizah Wibowo; Masnuna; Aninditya Daniar
Judikatif: Jurnal Desain Komunikasi Kreatif Vol. 7 No. 1 (2025): June Issue
Publisher : fakultas Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/judikatif.v7i1.247

Abstract

Indonesia is rich in cultural diversity, one of which includes local theatrical arts such as Besutan from Jombang Regency. Besutan is a form of traditional folk drama that became the forerunner of Ludruk, yet it now faces challenges due to the lack of younger generations to carry it on and limited educational media to promote it. Therefore, introducing this art form, especially to elementary school children, is essential through educational, engaging, and easy-to-understand media such as illustrated storybooks. To support this effort, the Besutan performing arts are introduced through an interactive picture book specifically designed for children. In Besutan performing arts, there are four main characters involved. These characters represent cultural values while also being visually appealing due to their distinctive costumes and behaviors. The portrayal of each character is adjusted to match their personality traits and the symbolic meanings embedded in their visual elements.This study aims to develop a visual character design that embodies the cultural traits of Besutan in a way that is attractive to children. The character design process includes observing local culture, conducting interviews with Besutan performers, and studying visual traits of stage characters. The outcome supports the development of an interactive and educational storybook that effectively introduces local performing arts to children.
A Desain Karakter Board Game Pengenalan Fauna Bagi Anak SLow Learner Andika Perdana Putra; Masnuna; Widyasari
JPI (Jurnal Pendidikan Inklusi) Vol. 10 No. 1 (2026): .
Publisher : Jurusan Pendidikan Luar Biasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inklusi.v10n1.p30-41

Abstract

Education for slow learners requires special strategies due to intellectual and emotional barriers, such as anxiety and low self-confidence, which hinder the process of information digestion. This study aims to design character designs in the board game "ZooQuest" as an adaptive learning medium for fauna introduction for slow learner students at the elementary school level. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Data were collected through interviews with special assistant teachers, observations of the teaching and learning process at Cikal Surabaya School, and literature studies. The results of the study indicate that the design of four main characters (Bobo, Jojo, Cici, and Mimi) with a chibi visual style and "little researcher" attributes is able to transform abstract material into concrete role-playing experiences. These characters function as an emotional bridge that increases student engagement and stimulates verbal communication through cooperative game mechanisms. The conclusion of this study is that character designs adapted to child psychology are effective in supporting the cognitive abilities and social interactions of slow learner students, making them suitable for use as a reference for inclusive learning media