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Students' Algebraic Errors Regarding Linear Equations and Inequalities in One Variable Ummul Khaira; Naufal Asyqar Fatio
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.1827

Abstract

This study aims to identify students' algebraic errors regarding linear equations and inequalities in one variable. A qualitative research method employing a hermeneutic-phenomenological approach was used; data were collected by administering an algebra test on the topic to identify errors and conducting student interviews to determine the underlying causes. The research subjects were students at an Islamic junior high school (MTs) who had already studied linear equations and inequalities in one variable. The results revealed that 52.85% of students answered incorrectly on the test, with the highest error rate (70%) observed in question number 5 and the lowest (26.67%) in question number 4. Four categories of algebraic errors were identified, spanning seven out of ten specific error subcategories. Four of these subcategories related to students' understanding of arithmetic operations and mathematical interpretation (mathematization), while the remaining three related to their understanding of the topic's definitions.
PENERAPAN GAMIFIKASI PAPAN TULIS DIGITAL INTERAKTIF UNTUK MENINGKATKAN KETERLIBATAN SISWA DALAM BELAJAR Silvina Noviyanti; Ayatullah Muhammadin Al Fath; Ditia Erika Febriani; Erwin Efendi Hutagalung; Ummul Khaira
JURNAL KOULUTUS Vol. 9 No. 2 (2026): JURNAL KOULUTUS
Publisher : LPPM Universitas Kahuripan Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/bjyjhr41

Abstract

Perkembangan teknologi mendorong sekolah memanfaatkan papan interaktif digital sebagai media pembelajaran. Penelitian studi kasus di SDN 76/I Sungai Buluh dan SDN 111/I Muara Bulian ini bertujuan mendeskripsikan proses adaptasi guru dalam mengintegrasikan Gamification Board serta keterlibatan belajar siswa. Pengumpulan data melalui wawancara semi-terstruktur dan dokumentasi dianalisis menggunakan model interaktif. Hasil menunjukkan bahwa guru berkembang dari penggunaan fungsi dasar menuju pemilihan aktivitas gamifikasi yang selaras dengan tujuan pembelajaran. Siswa menunjukkan keterlibatan melalui partisipasi aktif, antusiasme, dan interaksi dua arah yang didukung oleh ketersediaan infrastruktur, kesiapan digital, dukungan sekolah, serta penggunaan template aktivitas yang tepat.