Riezky Maya Probosari
Universitas Sebelas Maret, Indonesia

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Low Carbon Virtual Lab (LCVL) on electricity to empower sustainability literacy of junior high school students Salsabila Kholifahtun Nisa'; Muhammad Nur Hudha; Nurma Yunita Indriyanti; Riezky Maya Probosari; Lina Mahardiani; Kadek Dwi Hendratma Gunawan
Momentum: Physics Education Journal Vol. 9 No. 1 (2025)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v9i1.11178

Abstract

Electricity is a conceptual and complicated physics subject, hence technological integration is required to help understanding. Using the ADDIE development research approach, this study will investigate how the design, practicality, and characteristics of Low Carbon Virtual Lab (LCVL) media might empower students' sustainability literacy. The LCVL was built using low carbon education values and sustainability literacy indicators to test student abilities through quizzes and discussion topics. The feasibility of LCVL was rated as very good. Material experts scored 96.59%, media experts scored 86.98%, and language experts scored 95.60% (very feasible). The teacher and student response test to LCVL also yielded an overall average, with student responses of 91% and instructor responses of 82.41%. LCVL possesses the following characteristics: (1) an interactive digital simulation media, (2) packed in the form of a website link, (3) user-friendly, (4) utilized to empower students' sustainability literacy, and (5) the concept of electrical material supplied is combined with low carbon education. Thus, LCVL is appropriate for use in the learning process to improve students' sustainability literacy.
AR Interactivity for Environmental Learning: A Cross-Case Study of Eco-Visualization Muhammad Nur Hudha; Riezky Maya Probosari; Kadek Dwi Hendratma Gunawan; Nada Dhenia Febriyanti; Dwi Nursanti; Firmanul Catur Wibowo
Online Learning In Educational Research (OLER) Vol. 6 No. 3 (2026): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v6i3.1436

Abstract

Environmental concepts such as pollutant dispersal and renewable-energy systems are difficult to observe directly, creating challenges for conceptual understanding and ecological awareness in secondary science. Although augmented reality (AR) can visualize these phenomena, limited guidance exists on how its interactivity should be aligned with different learning goals. Drawing on the ICAP framework and cognitive theory of multimedia learning, this study examined interactivity–outcome alignment through a multiple-case Research and Development design using ADDIE. Two contrasting media were developed and evaluated: low-interactivity AR flashcards for pollution targeting ecological awareness and a higher-interactivity PhET–AR flipped simulation for renewable energy targeting conceptual understanding. Cross-case analysis showed that both media were considered valid and practical and produced meaningful improvements in their targeted learning outcomes. Ecological-awareness gains were more evident in knowledge than in pro-environmental behavioral intention, while the simulation-supported case improved conceptual understanding. Rather than establishing a causal advantage of one interactivity level over another, the findings suggest that AR effectiveness depends on aligning learner interaction with the intended outcome and appropriate instructional scaffolding. The cross-case synthesis generates six testable design propositions for developing goal-aligned AR eco-visualization and provides a foundation for further comparative research in technology-enhanced science learning.