Glendra Robot
Universitas Negeri Manado

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PENGARUH PEMBELAJARAN BERBASIS PROYEK TERHADAP HASIL BELAJAR IPA SISWA KELAS V SEKOLAH DASAR Widdy H.F Rorimpandey; Mariyanti Toya Mascarinhas; Glendra Robot; Sagita Healthy Mongkol; Falda Freiti Kapahang
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 2 (2026): Vol. 6 No. 2 Edisi Mei 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i2.4476

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran berbasis proyek (Project Based Learning) terhadap hasil belajar IPA siswa kelas V sekolah dasar pada materi proses dalam tubuh manusia. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi eksperimen dan desain nonequivalent control group design. Subjek penelitian berjumlah 40 siswa kelas V SD Inpres Tondano yang terbagi ke dalam kelas eksperimen dan kelas kontrol, masing-masing berjumlah 20 siswa. Kelas eksperimen diberikan pembelajaran menggunakan Project Based Learning, sedangkan kelas kontrol menggunakan pembelajaran konvensional. Teknik pengumpulan data menggunakan tes hasil belajar berupa pretest dan posttest. Data dianalisis melalui uji prasyarat yang meliputi uji normalitas dan uji homogenitas, serta uji hipotesis menggunakan uji t independen. Hasil penelitian menunjukkan bahwa data berdistribusi normal dan memiliki varians yang homogen. Hasil uji t independen menunjukkan nilai signifikansi sebesar 0,001 (Sig.<0,05), yang berarti terdapat perbedaan hasil belajar IPA yang signifikan antara siswa yang mengikuti pembelajaran berbasis proyek dan siswa yang mengikuti pembelajaran konvensional. Dengan demikian, dapat disimpulkan bahwa pembelajaran berbasis proyek berpengaruh positif terhadap hasil belajar IPA siswa kelas V sekolah dasar pada materi proses dalam tubuh manusia.
The Influence of Interactive Learning Media and Learning Motivation on Student Learning Outcomes in Science Subjects at Elementary School Cluster 1, Poigar District Glendra Robot; Aldjon N. Dapa; Zoja F. Sumampow
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 2 (2026): Juni
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/literasi.v5i2.3065

Abstract

This study aims to analyze the effect of interactive learning media and learning motivation on students’ learning outcomes in the subject of Natural and Social Sciences at Elementary School Cluster 1, Poigar District. Interactive learning media is believed to enhance students’ engagement through the integration of text, images, audio, video, and animation, thereby creating a more attractive and meaningful learning experience. In addition, learning motivation plays an important role as a psychological drive that influences students’ persistence and achievement in the learning process. This research employed a quantitative approach with a 2×2 factorial quasi-experimental design involving an experimental class and a control class. The subjects of the study were 40 fourth-grade students. The research instruments included an IPAS learning achievement test, a learning motivation questionnaire, and an observation sheet on the use of interactive learning media, all of which had been tested for validity and reliability. Data analysis was conducted using the independent samples t-test and two-way ANOVA to examine the main effects and interaction between variables. The results showed that interactive learning media and learning motivation significantly affected students’ learning outcomes, both partially and through interaction effects. The average posttest score of the experimental class (87.3) was higher than that of the control class (74.7), with N-gain scores of 73.05% (high category) and 43.51% (moderate category), respectively. In conclusion, interactive learning media and learning motivation significantly influence students’ learning outcomes in IPAS. The use of interactive media supported by high learning motivation can optimally improve students’ academic achievement.