Dhani Agusni
STKIP Pasundan

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Student Motivation in Using Volleyball Learning Media Seen From Gender Perspective Vhiyona Suchie Nophiyani Ramadhan; Bambang Gatot Sugiarto; Dhani Agusni
Journal of Physical and Outdoor Education Vol. 7 No. 3 (2025): Journal of Physical and Outdoor Education
Publisher : STKIP Pasundan Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jpoe.v7i3.329

Abstract

This study aims to analyze students' motivation in using volleyball learning media from a gender perspective. The focus of this research is to identify differences in motivation between male and female students in learning volleyball by utilizing various types of media, such as visual, audio, and audiovisual. This study employs a qualitative descriptive method with a mixed approach. The instruments used include questionnaires and observations of 30 eighth-grade students from SMP Negeri 15 Bandung, selected through random sampling. The results indicate that the use of learning media positively influences students' learning motivation. Audiovisual media has been proven to be the most effective in increasing students' interest and engagement, regardless of gender, although there are differences in responses based on gender. This research emphasizes the importance of implementing inclusive and gender sensitive learning media to enhance the effectiveness of physical education learning, particularly in volleyball. Theuse of diverse and inclusive learning media significantly boosts students' motivation in volleyball lessons. To achieve optimal results, learning media should be tailored to students' gender characteristics to make the learning process more engaging, fair, and effective.
Analysis of Anxiety Level and Self-Confidence towards Sepak Takraw Game Performance Abdulah Nurrachman; Syahid Nuryasin; Dhani Agusni
Journal of Physical and Outdoor Education Vol. 8 No. 1 (2026): Journal of Physical and Outdoor Education
Publisher : STKIP Pasundan Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jpoe.v8i1.418

Abstract

This study has a background problem on how much the level of anxiety and self-confidence of athletes influences game performance. This study aims to determine the level of anxiety and self-confidence of athletes and its influence on sepak takraw game performance. This study uses a quantitative method with a one-shot design design which is carried out with one test by distributing questionnaires to athletes. The population in this study were 30 sepak takraw athletes in Cimahi City using total sampling. The data collection instrument used a questionnaire/questionnaire on anxiety and self-confidence. The following are the results of the research data on the level of anxiety and self-confidence of sepak takraw athletes in Cimahi City. The level of anxiety of sepak takraw athletes in Cimahi City is in the "very low" category, namely 60% (18 people). The remaining 30% (9 people) are in the medium, 6.66% (2 people) are in the high category, while 3.33% (1 person) are in the very high category, and the very low category is 0%. And the level of self-confidence of sepak takraw athletes in Cimahi City is in the "High" category, namely 60% (18 people). The remaining 10% (3 people) are in the very high category, 20% (6 people) in the medium category, 10% (3 people) are in the low category, and the very low category is 0%.
Analysis of The Impact of The Mobile Legends Game n Children's Social Skills Septian Putra Pratama; Bambang Gatot Sugiarto; Dhani Agusni
Journal of Physical and Outdoor Education Vol. 8 No. 1 (2026): Journal of Physical and Outdoor Education
Publisher : STKIP Pasundan Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jpoe.v8i1.433

Abstract

This study aims to examine the impact of the Mobile Legends game on the social skills of junior high school students. The research used a descriptive quantitative approach with a social skills questionnaire covering aspects such as cooperation, communication, and empathy. A total of 29 seventh-grade students were selected purposively from a population of 73 students at SMP PGRI 1 Cimahi. The findings revealed that Mobile Legends has both positive and negative effects on children's social skills. Positive effects include enhanced teamwork and verbal communication among players. However, negative effects were also observed, such as decreased direct interaction with peers, reduced emotional control, and lower academic motivation. Most students were categorized as having fairly good social skills, with a small portion achieving higher levels. These results indicate that Mobile Legends significantly influences children's social development, depending on their playing frequency and the presence of guidance and supervision from parents and teachers.