Desak Putu Parmiti
Program Studi Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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The Gasing Method with the Traditional Game-Based Mong-Mongan Approach on the Mathematics Learning Outcomes of Third Grade Elementary School Students Komang Ratna Sariningsih; Desak Putu Parmiti; I Kadek Edi Yudiana
Jurnal Ilmiah Sekolah Dasar Vol 9 No 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i2.96608

Abstract

This study is motivated by the low mathematics learning outcomes among students and their difficulty in understanding fundamental mathematical concepts. The purpose of this research is to examine the effect of the Gasing method combined with the traditional number-based game mong-mongan on improving mathematics learning outcomes in elementary school students. A quasi-experimental design was employed, using a non-equivalent control group design. The research sample consisted of two third-grade classes selected purposively: one as the experimental group and the other as the control group. Data were collected through a mathematics achievement test and analyzed using an independent t-test. The results revealed a significant difference in learning outcomes between students taught using the Gasing method integrated with traditional games and those taught using conventional methods. The findings indicate that the Gasing method, when integrated with local cultural games, is more effective in enhancing students' mathematics achievement. These results highlight the importance of innovative, culturally responsive teaching strategies that provide meaningful and enjoyable learning experiences for students.
Pop-Up Book Learning Media Assisted by Augmented Reality to Increase Reading Interest in the Concept of Hindu Kingdoms in the Archipelago Kadek Erik Apriliawan Nyoman Sutrana; Desak Putu Parmiti; Kadek Yudiana
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.93067

Abstract

Students' reading interest in history learning is still low because the presentation is not interactive enough. One of the challenging materials is the concept of the Hindu Kingdom in the Archipelago, which is abstract and difficult to understand without visualization. This study aims to analyze the effectiveness of pop-up book media assisted by augmented reality (AR) in increasing reading interest and understanding of fourth grade students. This study is a developmental research using the ADDIE (Analyze, Design, Development, Implementation, and Evaluate) development model. The subjects of the study were 17 fourth grade elementary school students. The data collection methods and instruments used were questionnaires. Data analysis techniques were carried out descriptively quantitatively and qualitatively. The results of the study showed that this media significantly increased students' reading interest and understanding. Students were more enthusiastic and active, and showed an increase in understanding scores. The implication of this study is that AR technology can be an innovative solution in history learning. However, the limitations of AR devices in schools are still a challenge that needs to be overcome in further research.