Azizah Azizah
Elementary School Teacher Education Program, Tadulako University, Palu, 94148, Indonesia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

The Use of Ice Breaking in The Jigsaw Cooperative Learning Model to Increase Learning Motivation of Fourth-Grade Students of SD Inpres 2 Tondo Nur Salsa Aurelya; Abdul Rahman; Nuraini Nuraini; Azizah Azizah; Sukri Sukri
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.1315-1325

Abstract

Learning motivation is critical in elementary education, yet monotonous classroom activities often result in low student engagement. This study examined the effect of integrating ice breaking into the Jigsaw cooperative learning model on fourth-grade students' learning motivation. Using a quasi-experimental design with nonequivalent control groups, 38 students from SD Inpres 2 Tondo were divided into experimental (n=19) and control (n=19) groups. Data were collected through validated questionnaires (Cronbach's α=0.689), observation sheets, and documentation, analyzed using descriptive statistics, N-Gain, Wilcoxon Signed-Rank, and Mann-Whitney U tests. Results showed the experimental group improved from pretest mean 33.63 to posttest 53.53 (N-Gain=0.296, moderate), while the control group increased from 26.37 to 45.95 (N-Gain=0.262, low). Wilcoxon and Mann-Whitney tests confirmed significant differences (p<0.05). Observations revealed higher motivation in the experimental class (73.94%) versus control (70.23%). This study concludes that ice breaking integrated with Jigsaw significantly enhances elementary students' learning motivation.
Analysis of the Impact of Gadget Use on the Learning Behavior of Fifth-Grade Students at SD Negeri 20 Palu Tasya Langgari; Azizah Azizah; Nuraini Nuraini; Nasrullah Nasrullah; Eva Setya Rini
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.1326-1337

Abstract

Gadgets are electronic devices such as tablets, smartphones, and laptops equipped with advanced technology to meet educational needs. These devices are used in educational institutions for accessing course materials, searching for information, and using educational applications. This study aims to analyze the impact of gadget use on the learning behavior of fifth-grade students at SD Negeri 20 Palu and examine the role of teachers and parents in guiding their use to support learning. The study employed a qualitative descriptive approach with field study methods. Research subjects consisted of fifth-grade students, homeroom teachers, and parent representatives. Data collection techniques included observation, interviews, questionnaires, and documentation, while data analysis was conducted through data reduction, data presentation, and conclusion drawing. The results indicate that gadget use can have positive or negative impacts on student learning behavior. When used for educational purposes, gadgets increase learning motivation, but uncontrolled use decreases concentration, learning discipline at home, and academic achievement. Teachers are responsible for regulating, supervising, and directing gadget use at school, while parents supervise, limit time, and provide sanctions and rewards at home. Collaboration between teachers and parents is essential for effective gadget management.