Yurinda Withasari
IAIN Syaikh Abdurrahman Siddik Bangka Belitung

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Pengembangan Media Buku Pop-Up dalam Mengenalkan Huruf Tema Daerahku (Bangka Belitung) untuk Anak Usia Dini Dwi Haryanti; Rezki Juniarti Novitasari; Yurinda Withasari
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini SPECIAL EDITION: ARAKSA I
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v1i1.12718

Abstract

Recognizing letters is one of the stages of early childhood development. The process of recognizing letters according to a child's age stage is an ability that needs to be stimulated so that they go from not knowing to knowing. Media or learning tools are objects that are used as tools to stimulate children to recognize letters. Therefore, developing Pop-Up books is an alternative, especially in connection with the local wisdom of an area. In developing pop-up book media with a regional theme, the aim is for children to be able to recognize letters and also get to know their regional culture. Adding themes in media creation to focus the material to be provided. Added my regional theme to introduce Bangka Belitung which has not been introduced in the school environment or outside of school. The research method used is research and development (R&D) using the Bord and Gall model. This model includes 10 stages, namely 1) needs analysis, 2) planning, 3) initial product development, 4) product validation, 5) product revision, 6) main product trial, 7) product revision, 8) wide scale trial , 9) product revision, and 10) use and production. This research collects data through observation, interviews, documentation, and questionnaires (expert validation). These collection techniques will be analyzed to obtain final results. The results of the research at the second media validation stage were 4.9 very feasible criteria and the second material validation was 5 very feasible criteria. In the main product trials that were carried out at the Az-Zakyyah Kindergarten in Kace Village, the results were 66.25% with a good percentage. And in a wide scale trial the results were 91.25% with a percentage level reaching very feasible.
INNOVATION IN EARLY CHILDHOOD LEARNING MEDIA: CREATING SPIN GAMES TO IDENTIFY GENDER IDENTITY Dwi Haryanti; Yurinda Withasari; Asrul Faruq
JURNAL EDUSCIENCE Vol 13, No 1 (2026): Jurnal Eduscience (JES), (Authors from Australia, Taiwan, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.7746

Abstract

Purpose-Gender identity formation is tightly linked to early childhood social and emotional development. Nonetheless, traditional approaches that lack interest continue to dominate learning activities for kids aged 4 to 5. The purpose of this project is to create and assess the viability of using Spin Game media as a cutting-edge teaching tool to introduce gender identification to youngsters between the ages of four and five.Methodology-The ADDIE model, comprising analysis, design, development, implementation, and evaluation, was used in this study's Research and Development (R&D) methodology. At PAUD KB Mutiara Bangsa, information was gathered by surveys, observations, and documentation. Teacher response questionnaires, observation sheets measuring children's gender identity recognition, and media and material feasibility questionnaires made up the research tools.Findings-According to the findings, the Spin Game media received a very feasible score of 96.7% from media professionals and 100% from material specialists. 84.4% of children's gender identity recognition was supported, according to observation results from small-scale experiments. Additionally, with a feasibility percentage of 97.3%, teacher replies showed a very high degree of acceptance. These results show that the Spin Game media is efficient and successful for teaching young children.Contribution-By offering a fun, play-based learning tool that promotes gender identity awareness among kids ages 4-5, this study advances early childhood education. The Spin Game enhances the development of learning media for early childhood gender education and provides a practical, creative alternative to conventional teaching techniques.
Pengenalan Peran Gender Pada Anak Usia 4-6 Tahun di PAUD Al-Kindi Preschool Pangkalpinang Yurinda Withasari
Sustainable Vol. 6 No. 2 (2023): Sustainable
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/kjmp.v6i2.3987

Abstract

Penelitian ini bertujuan untuk mendeskripsikan perencanaan, metode, media, perilaku belajar anak, faktor penghambat, upaya pendidik dalam mengatasi hambatan, serta evaluasi yang dilakukan pendidik dalam pengenalan peran gender dalam pembelajaran pada anak usia 4-6 tahun di PAUD Al-Kindi Preschool Pangkalpinang. Penelitian ini menggunakan metode penelitian deskriptif dengan pendekatan kualitatif. Sampel penelitian ini adalah 3 pendidik dan 27 anak kelas A dan kelas B. Perencanaan pembelajaran disusun pendidik cukup baik. Metode yang digunakan ada 3 yaitu pembiasaan, bercerita, dan bercakap-cakap. Media yang digunakan adalah media gambar. Perilaku belajar anak yang berubah diantaranya anak mampu mengklasifikasikan dirinya dan anak mengerti cara berpenampilan yang tepat sebagai laki-laki dan perempuan. Faktor penghambat yang dihadapi pendidik yaitu perilaku stereotype peran gender yang sudah membudaya, serta terbatasnya waktu dan media pembelajaran. Dari hasil penelitian ini menunjukkan bahwa pengenalan peran gender dalam pembelajaran cenderung mengacu kepada Permendikbud Nomor 146 Tahun 2013 dan secara keseluruhan sudah diterapkan dengan baik.
Development of Busy Book Media in Introducing Gender Roles to Children Aged 4-6 Years in Pangkalpinang City Yurinda Withasari; Dian Puspita Eka Putri; Rezki Juniarti Novitasari
Sustainable Vol. 8 No. 1 (2025): Integrating Innovation, Technology, and Management in Education
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/h4vj8s58

Abstract

This study aims to introduce gender roles to children using busy books. This research is a research and development study using the ADDIE method. The sample of this study was 5 educators and 25 children in Pangkalpinang City. The learning plan was prepared quite well by the educators. There are four methods used: habituation, storytelling, and conversation. The media used was busy books. Changes in children's learning behavior include children being able to recognize the gender roles of boys and girls. The results of this study indicate that busy books are suitable for introducing children to gender roles.