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Penggunaan peralatan dan bahan audio-visual dalam pengajaran di kelas: Tinjauan keefektifan Rahman, Aini Citra; Hamka, Defrizal
Jurnal Pendidik Indonesia Vol. 1 No. 2 (2020): Jurnal Pendidik Indonesia
Publisher : Karoteh Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61291/jpi.v3i2.10

Abstract

This research aims to assess the availability of audiovisual equipment and materials in schools and their practical usage in classroom teaching. The research design used is quantitative descriptive, and the instrument utilized for this research is a questionnaire. The data analysis technique employed is the Miles and Huberman Interactive analysis model. This study was conducted in 5 middle schools, with seven teachers as research subjects. The findings of this research indicate that the status of audiovisual equipment needs to be improved. Computers, televisions, tape recorders, and public address systems are only owned by 64.62% of the schools. Variables such as school management type, school age, school resources, and school strength do not significantly influence the possession of adequate or inadequate equipment in the schools. A total of 87.4% of the schools have effectively used audiovisual equipment. The school administration has yet to make any efforts to properly procure and utilize audiovisual equipment and materials, primarily due to the financial challenges associated with equipment maintenance.
Penggunaan game edukasi digital pada pembelajaran ilmu pengetahuan alam: Persepsi dan pengetahuan siswa Aditia, Anggita; Hamka, Defrizal
Jurnal Pendidik Indonesia Vol. 2 No. 1 (2021): Jurnal Pendidik Indonesia
Publisher : Karoteh Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61291/jpi.v3i1.16

Abstract

This research aims to assess students' level of knowledge through their perception of using digital educational games in Science (IPA) learning. The type of research conducted is descriptive quantitative, and for this study, questionnaires and interviews were used as instruments to collect data. The data analysis technique applied is the Miles and Huberman Interactive Model. This research was conducted at one of the junior high schools in Pekanbaru, with 30 student subjects. The results of the study show that the majority of students know educational games. Most students agree that using educational games as a learning medium helps them understand the concept of the solar system in the Science subject. This finding provides a positive outlook on the potential of digital educational games as effective learning aids. This research offers new insights into students' perception of using educational games in Science learning.
Persepsi dan pengetahuan siswa terhadap modul ajar ilmu pengetahuan alam (IPA) berbasis augmented reality (AR) Asri, Eflitha Nurhaqiqi; Hamka, Defrizal
Jurnal Pendidik Indonesia Vol. 2 No. 2 (2021): Jurnal Pendidik Indonesia
Publisher : Karoteh Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61291/jpi.v2i2.22

Abstract

This study aims to observe students' knowledge of using Augmented Reality (AR)-based teaching modules in science education through their perceptions. The research employs a quantitative descriptive approach, utilizing questionnaires and interviews as research instruments. Data analysis is conducted using the Interactive Model of Miles and Huberman. This research was conducted in one of the junior high schools in Pekanbaru, with 24 research subjects. This study's findings indicate that most students know about Augmented Reality (AR)-based teaching modules. Most students agree that using AR-based teaching modules as a learning medium assists them in understanding science materials. These findings indicate the positive potential of using AR technology in the context of science education. In the future, this technology integration can be further developed to enrich student's learning experiences and enhance their understanding of scientific concepts. These findings are expected to provide valuable insights for developing technology-based learning strategies in education.
Exploring Student Technology and Engineering Literacy in Science Learning: an Overview of the Initial Study Hamka, Defrizal; Riandi, Riandi; Suwarma, Irma Rahma; Anwar, Sjaeful
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6872

Abstract

Technological and engineering literacy is a capability that must be imparted to students in order to be able to compete globally and be able to solve 21st century problems. This study aims to describe aspects of technological and technical literacy of junior high school students. This type of research is descriptive quantitative analysis. Data were obtained from technological and technical literacy test instruments. The test instrument is adopted from tests issued by NAEP. Data were analyzed quantitatively. The research results show that 69.2% in the complete category, 15.4% in the Partial category and incomplete in the Understanding of Technology Principles aspect. The aspect of Developing Solutions and Achieving Goals as many as 54.8% of students fall into the complete category, 19.2% in the Satisfactory category, 15.4% the Essential category, 7.7% the Partial category, and 26.9% incomplete category. Meanwhile, the Communication and Collaboration aspect, 65.4% were in the complete category, and 34.6% were in the incomplete category. three types of assessment targets in the three main TEL assessment areas, with the most complete category being Gather and Organize data and information, followed by Identification of examples of systems or processes and Representation of alternative analysis and solutions. Science learning involving real experiences and design and engineering processes related to technological principles will make students technologically and engineering literate and can improve students' critical thinking and problem solving abilities.