Tabitha Sri Hartati W.
Universitas PGRI Ronggolawe Tuban

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PENERAPAN GAME DRAG AND DROP UNTUK MENINGKATKAN HASIL BELAJAR IPAS MURID KELAS IV SD Ramiatun; Tabitha Sri Hartati W.; Karjono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14627

Abstract

This study aims to improve the learning outcomes of the Social Sciences (IPAS) topic of My Role and Duties in the School and Community Environment through the Drag and Drop Game media for fourth-grade students of UPT SD Negeri Kutorejo 3 Tuban. This study uses the Classroom Action Research (CAR) method of the Kemmis and McTaggart model which is implemented in two cycles. The research subjects were 26 students consisting of 11 male students and 15 female students. Data collection techniques were carried out through observation, interviews, tests, and documentation. Data were analyzed descriptively quantitatively and qualitatively. The results of the study showed an increase in student learning outcomes in each cycle. In the pre-cycle stage, the average student learning outcome was 49.3 with a learning completeness of 19.2%. In the first cycle, the average learning outcome increased to 53.8 with a learning completeness of 26.9%. Furthermore, in the second cycle, the average learning outcome increased to 90 with a learning completeness reaching 92.3%. In addition to improving learning outcomes, the use of the Drag and Drop Game media also increased student activity, motivation, and involvement during the learning process. Thus, the Drag and Drop Game is effective in improving the science learning outcomes of fourthgrade elementary school students.
PENERAPAN MEDIA DRAG AND DROP UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI SEGI EMPAT PADA MURID KELAS IV UPT SD NEGERI KUTOREJO 3 Nanang Suprobo; Tabitha Sri Hartati W.; Karjono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16190

Abstract

The low mathematics learning outcomes on the topic of quadrilaterals among fourth grade students at UPT SD Negeri Kutorejo 3 Tuban were caused by teacher centered learning practices and the limited use of interactive learning media. This situation led students to experience difficulties in understanding quadrilateral concepts and reduced their active participation during the learning process. This study aimed to improve students’ mathematics learning outcomes on the topic of quadrilaterals through the implementation of drag-and-drop media for fourth-grade students at UPT SD Negeri Kutorejo 3. The study employed Classroom Action Research (CAR), conducted in two cycles consisting of the stages of planning, action implementation, observation, and reflection. The research subjects were 26 students, consisting of 11 boys and 15 girls. Data were collected through tests, observations, and interviews. Both quantitative and qualitative approaches were used for data analysis. The findings demonstrated that the implementation of drag and drop media successfully improved students’ learning outcomes in the quadrilateral topic. The percentage of learning mastery increased from 34.6% in the pre-cycle to 69.2% in Cycle I and further increased to 88.5% in Cycle II. This improvement occurred because the use of drag-and-drop media enhanced students’ attention, participation, and engagement during the learning process, enabling them to better understand the material and concepts of quadrilaterals. Therefore, the implementation of drag and drop media was effective in improving mathematics learning outcomes on the topic of quadrilaterals among fourth-grade students at UPT SD Negeri Kutorejo 3 Tuban.