Prisma Yusdinar
Universitas PGRI Ronggolawe Tuban

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IMPLEMENTASI MEDIA INTERAKTIF DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR IPAS MURID KELAS V SD Prisma Yusdinar; Tabitha Sri Hartati W; Karjono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14632

Abstract

This research was motivated by the low learning outcomes of students in the topic of Indonesian Cultural Heritage in Grade V at UPT SDN Kutorejo 3. Conventional learning methods caused students to be less active and experience difficulties in distinguishing tangible and intangible cultural heritage. This study aimed to improve students’ learning outcomes through the implementation of interactive digital media. The research method used was Classroom Action Research (CAR) conducted in two cycles. The research subjects consisted of 30 fifth-grade students at UPT SDN Kutorejo 3. Data collection techniques included observation, tests, documentation, and field notes. The learning media used in Cycle I was the Secil Budaya Nusantara application, while Cycle II used the Marbel Budaya Nusantara application supported by an interactive digital board. The results showed that the use of interactive digital media was able to improve students’ activities and learning outcomes. The average student score increased from 63 in the pre-cycle to 73 in Cycle I and improved again to 82 in Cycle II. The percentage of learning mastery also increased from 40% in the pre-cycle to 70% in Cycle I and reached 90% in Cycle II. Therefore, the implementation of interactive digital media proved effective in improving students’ learning outcomes on the topic of Indonesian Cultural Heritage in Grade V at UPT SDN Kutorejo 3.
PEMANFAATAN CANVA AI SEBAGAI INOVASI PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF BAGI GURU SEKOLAH DASAR Nanang Subrobo; Nanum Sovia; Niko Haslam; Nur Azizah Putri F; Prisma Yusdinar; Ramiatun; Tabitha Sri Hartati; Karjono; Susy Hapsari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of Artificial Intelligence (AI) has created new opportunities for teachers to design more interactive, creative, and student-centered learning media. However, the implementation of AI in elementary schools remains limited due to teachers' insufficient digital competencies and the lack of professional training. This community service program aimed to enhance elementary school teachers' digital competencies in utilizing Canva AI as an innovative tool for developing interactive learning media. The program was conducted at UPT SD Negeri Kutorejo 3, Tuban Regency, involving all teachers through workshops, hands-on training, and mentoring activities. Program effectiveness was evaluated using pre-tests, post-tests, observations, documentation, and participant response questionnaires. The results indicated a significant improvement in participants' competencies, with the average score increasing from 129 in the pre-test to 143.3 in the post-test, representing an 11.1% improvement. A total of 77.8% of participants improved their scores, while all participants successfully developed AI-assisted learning media, including interactive presentations, instructional illustrations, and educational games ready for classroom implementation. The combination of practical training and intensive mentoring effectively improved teachers' digital literacy, creativity, and confidence in integrating AI technology into teaching practices. Therefore, Canva AI training can serve as an effective strategy for supporting digital transformation in education and improving the quality of learning in elementary schools.