Nailul Muna
PAI IAIN Langsa

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KURIKULUM PENDIDIKAN AGAMA ISLAM BERBASIS LEARNING ANALYTICS UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN DI PERGURUAN TINGGI Nailul Muna; Nurhafifah; Amiruddin; Sulaiman
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17399

Abstract

The development of digital technology has brought significant changes to the higher education system, including the evaluation process of the Islamic Religious Education (PAI) curriculum. Curriculum evaluation, which has focused primarily on measuring final learning outcomes, is deemed incapable of providing a comprehensive picture of the effectiveness of the learning process. Therefore, a more adaptive and data-driven evaluation approach is needed. This article aims to examine the development of a learning analytics-based Islamic Religious Education curriculum evaluation model as an effort to improve the quality of learning in higher education. The method used is a literature review, analyzing various literature related to curriculum evaluation, Islamic religious education, and learning analytics. The results of the study indicate that integrating learning analytics into curriculum evaluation allows for more accurate collection, measurement, analysis, and interpretation of learning data, thus providing a basis for decision-making in curriculum development. The developed evaluation model encompasses aspects of input, process, output, and learning outcomes, supported by data on student activity on digital platforms. Therefore, the implementation of a learning analytics-based evaluation model can improve learning effectiveness, the achievement of graduate learning outcomes, and the quality of Islamic religious education in higher education.
KONSEPTUALISASI MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM BERBASIS ICT DENGAN PENDEKATAN GAME-BASED LEARNING MELALUI QUIZIZZ UNTUK MENDUKUNG PENINGKATAN HASIL BELAJAR SISWA. Nailul Muna; Nurmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17456

Abstract

The development of information and communication technology (ICT) has brought significant changes to the world of education, including in Islamic Religious Education (PAI). This study aims to identify and analyze the concept of ICT-based Islamic Religious Education (PAI) learning using a Game-Based Learning approach through the Quizizz application and to describe its impact on student learning outcomes. Problems identified in the field indicate that PAI learning is still dominated by lecture methods, low student engagement in the learning process, and the suboptimal use of technology as a learning medium. This study employed a qualitative descriptive method with data collection techniques including interviews, observation, and documentation. Data analysis was conducted through data reduction, data presentation, and conclusion drawing. The results indicate that the use of Quizizz as an ICT-based learning medium can increase student motivation, active participation, and understanding of the learning material. The integration of game elements through Game-Based Learning provides a more engaging learning experience, thus positively impacting student learning outcomes. The research findings yield an ICT-based PAI learning concept that combines digital technology, interactive learning activities, and game-based evaluation to enhance learning effectiveness.