Taulia Damayanti
Prodi Pendidikan Matematika, FMIPA, Universitas Negeri Gorontalo

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DEVELOPMENT OF INTERACTIVE EDUCATIONAL MULTIMEDIA USING CANVA FOR THE TOPIC OF SYSTEM OF LINEAR INEQUALITIES IN TWO VARIABLES FOR 10TH GRADE Gitami Suleman; Hasan S. Panigoro; Taulia Damayanti
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 2 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/w27bf296

Abstract

This study aims to develop a Canva-based interactive multimedia published as a website multimedia learning tool on the topic of System of Linear Inequalities in Two Variables that is suitable for use in the mathematics learning process. This study employs the Research and Development (R&D) method using the ADDIE development model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The analysis stage involved identifying needs, learner characteristics, the curriculum, content, as well as the learning environment and resources. The design stage included formulating learning objectives, designing the presentation flow, user interface, storyboard, and research instruments. Subsequently, in the development stage, a website-based educational multimedia was created and validated by subject matter experts and media experts. The results of the study indicate that the developed educational multimedia meets the feasibility criteria and can be used in the learning process. This educational multimedia is expected to help students understand the material more easily and increase their interest in the learning process.
THE DEVELOPMENT OF “KOMLABIL” (KOMIK POLA BILANGAN) MEDIA IN LEARNING NUMERICAL PATTERNS Tedy Machmud; Renata Hulopi; Taulia Damayanti
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 11, No 1 (2025)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v11i1.6872

Abstract

In the era of globalization, marked by the rapid development of technology, various innovations continue to emerge, including in the education sector. The application of digital transformation in education involves the use of information and communication technology to impact the improvement of learning quality, expand access to learning resources, and create a more interactive and collaborative learning environment. Thus, the education sector has become one of the most responsive fields to technological advancements. This study developed a learning media in the form of comics, named "Komlabil," using i-Spring Suite software on the material of numerical patterns. This media was designed following the PLOMP development model which includes five main stages: Preliminary Investigation, Design, Realization/Construction, Test, Evaluation and Revision, and Implementation. The research subjects were 27 eighth-grade students at SMP Negeri 1 Bulawa. This study revealed that digital comic media has been declared valid and practical. Through evaluation by media and material expert validators, an average score of 3.27 was obtained from the media expert evaluation and 3.34 from the material expert, both of which fall into the valid category. This indicates that the developed digital comics meet the expected quality standards, both in design and material content, making it suitable to be used as a supporting tool in learning. The percentage of student and teacher responses obtained 92.37% with a strongly positive category and 89% with a practical category. Based on these findings, the developed learning media is considered suitable to be used in teaching and learning activities because it meets the predetermined criteria of validity and practicality. Thus, this learning media not only meets rigorous academic standards but also contributes significantly to improving the quality of the learning process.