Tito Pinandita
Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto, Indonesia

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Aplikasi Media Pembelajaran Pendidikan Pancasila Kelas 1 SD Berbasis Android Fikri Sahira Al-Mahdi; Sigit Sugiyanto; Tito Pinandita; Feri Wibowo
Jurnal Teknologi Informasi dan Multimedia Vol. 8 No. 3 (2026): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v8i3.1060

Abstract

The learning process of Pancasila Education in elementary schools requires learning media that can improve students’ engagement and learning interest. This study aims to develop an An-droid-based learning media application for first-grade elementary school Pancasila Education as an interactive learning medium. The development method used in this study is Multimedia Devel-opment Life Cycle (MDLC), which consists of concept, design, material collecting, assembly, test-ing, and distribution stages. The developed application provides learning materials, interactive drag-and-drop quizzes, and multiple-choice tests. System testing was conducted using the black box method to ensure that all application features function properly. In addition, usability testing involved 18 students using the System Usability Scale (SUS) instrument and obtained an average score of 79,17, which is included in the "Acceptable" category with a "Good" adjective rating. The results indicate that the application is easy to use, attractive, and helpful in supporting students’ learning process. Therefore, the developed application can be used as an interactive learning me-dium for Pancasila Education in elementary schools.
Implementasi Game Edukasi RPG 2D Pengenalan Unsur Kimia Berbasis Android Afrizal Rachmatulloh; Sigit Sugiyanto; Tito Pinandita; Supriyono Supriyono
Jurnal Teknologi Informasi dan Multimedia Vol. 8 No. 4 (2026): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v8i4.1153

Abstract

Learning substance classification at the junior high school level requires instructional media that can support student engagement through interactive learning activities. This study aims to design and develop EduChem Adventure, an Android-based educational game adopting a 2D Top-Down Role-Playing Game (RPG) concept that integrates substance classification content into exploration and question-based turn-based battle mechanics. Correct answers reduce the enemy’s health point (HP), while incorrect answers reduce the player’s HP, making question answering an integral part of the gameplay. The game was developed using the Game Development Life Cycle (GDLC), consisting of Initiation, Pre-Production, Production, Testing, Beta, and Release stages. Product evaluation was conducted through Black Box Testing, media and subject-matter expert validation, and Usability Testing involving 30 junior high school students. The Black Box Testing results showed that all 15 tested functional scenarios operated according to the expected outcomes. Media expert validation achieved 84.00%, categorized as Good, while subject-matter expert validation achieved 96.00%, categorized as Very Good. The usability evaluation obtained an average score of 81.47%, categorized as Very Good. These results indicate that EduChem Adventure functions according to its design, receives positive expert evaluations, and is well accepted by users. Therefore, EduChem Adventure is considered feasible as a supplementary learning medium for substance classification.