Dewi Darmiyani Napu
Institut Agama Islam Negeri Sultan Amai Gorontalo

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PENGEMBANGAN MEDIA EDUKASI PEMBELAJARAN MUATAN LOKAL DAERAH ALIRAN SUNGAI DAN DANAU MODEL ADDIE PADA SISWA KELAS V Dinda Lamuda; Razak H Umar; Dewi Darmiyani Napu
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.449

Abstract

This study aims to develop educational E-Comic media in local content learning about river basins and to determine the feasibility of the media based on the assessment of material experts, language experts, design experts, teacher responses, and responses from fifth-grade students of SDN 11 Limbto. The problem found in local content learning for fifth-grade elementary school is the unavailability of educational E-Comic-based learning media that combines visual and story elements in delivering river basin material. This study uses the R&D method using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The results of the study show that the feasibility aspect of the developed educational E-Comic media obtained a validation percentage of material experts of 90%, validation of language experts of 97%, and validation of design experts of 100%. In addition, the results of the teacher response questionnaire obtained a percentage of 82% and the results of the student response questionnaire obtained a percentage of 89%. Therefore, the educational E-Comic media in local content learning about river basins that was developed is in the category of very suitable for use in learning activities in elementary schools.
MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN MENGGUNAKAN MEDIA SNADER GAME PADA MATA PELAJARAN BAHASA INDONESIA SISWA KELAS 1 SDN 21 LIMBOTO Yanawati A. Sutara; Lamsike Pateda; Dewi Darmiyani Napu
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.451

Abstract

This study aims to determine the initial reading ability and how much the initial reading ability increases using the Snader Game media in the Indonesian Language subject of grade 1 students of SDN 21 Limboto. This type of research is classroom action research. The subjects of this study were grade 1 students, with a total of 26 students. Where male students consisted of 17 and female students were 9 students. The data analysis techniques used in this study were analysis of test results and analysis of observation results. Based on the results of the study conducted over two cycles, it shows an increase in reading ability from pre-cycle to cycle II. In the pre-cycle, the percentage of student completion was 67%, then increased to 73.8% in cycle I, and reached 85.7% in cycle II. This increase shows that the use of Snader Game media can help students more easily recognize letters, arrange letters into syllables, arrange words into syllables, and can read words in their entirety. In addition, the application of Snader Game media also makes the learning process more interesting and interactive so that students are more enthusiastic about participating in reading activities. Thus, it can be concluded that the application of the Snader Game media is effective in improving the initial reading skills of grade I students.