Benni Yusriza Hasbiyalloh
Universitas Paramadina

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REDEFINING AMERICAN INTERESTS: ANALYZING US POLICY SHIFTS DURING THE SPACE RACE WITH CHINA (2011-2021) Yatin, Alika Septiani Eka; Hasbiyalloh, Benni Yusriza; Hanan, Djayadi
JWP (Jurnal Wacana Politik) Vol 9, No 1 (2024): JWP (Jurnal Wacana Politik) January
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/jwp.v8i1.49516

Abstract

This research delves into the changing patterns of identity and anarchy culture experienced by the United States in the chronology of the space race with China from 2011 to 2021. Utilizing Alexander Wendt’s constructivist theory, this study explores the transformation in US space policy as a response to China’s growing presence in space exploration. The qualitative methodology employed involves thematic analysis of secondary data sources, including congressional minutes, official statements, media coverage, and public speeches. The findings reveal a dynamic shift in the US’s identity, influenced by its interactions on the international stage. During the Cold War, the US’s identity, shaped by a Hobbesian culture of anarchy, was marked by rivalry with the Soviet Union. Post-Cold War, the focus shifted to demonstrating leadership through international cooperation, reflecting a Kantian logic. However, with the emergence of China as a formidable competitor, the US identity has once again transformed, now characterized by a Lockean culture of competition rather than direct conflict. This shift has led to significant policy reformulations, including strategic partnerships and renewed emphasis on self-reliance in space missions, such as the Artemis program and collaboration with private sector companies like SpaceX. These results highlight the intricate relationship between national identity, perceived threats, and policy responses, underscoring the fluid nature of US space policy in the context of global space contestation.
Games Online dan Katarsis Virtual (Studi Kasus dengan Analisis Psikoanalisis Freud pada Kecenderungan Permainan Game Interaktif Point Blank dan Second Life) Keken Frita Vanri; Benni Yusriza Hasbiyalloh
ULTIMA Comm Vol 3 No 2 (2011): ULTIMA Comm
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimacomm.v3i2.198

Abstract

Interactivity, digitality, and virtuality are three important aspects of Internet technology, among others. Thanks to its break-through characteristics, internet brings many changes into the lives of people. Due to its accessible features and loads of information, many people's needs on information, entertainment and social interaction are necessarily answered. One of the most interesting and widely developed features on internet is online game. Online game promises its users the ability to connect with other fellow users in real time. This paper intends to view online game as a second reality, different with the real world we live in. By employing psychoanalysis theory initiated and developed by Sigmund Freud, this paper sees online game as a playing field for human Id (Freudian biological desire), constantly repressed in real world due to its persisting conflict with ego and super ego. Online game commonly perceived as "unreal virtual sphere” facilitates its users to freely conduct certain actions which, in normal and real life, are forbidden, such as killing and raping. Therefore, online game could be perceived as catharsis, or outlet for bestial desire of human being. The hypotheses needs to be proven in this paper is whether sexual and violent character of online game really possess catharsis function to release the biological desire of the users, or, the other way around, namely, repressing the Id. The methodology used in this paper is case study with both observation as well as literature study relevant with online game in question. The authors attempt to observe directly and also conduct interview with ten children in five different internet shop (warnet). The theoretical paradigm used is twofold, namely, catharsis theory and Freudian psychoanalysis. To support the main paradigm used, the authors also use media dependency theory proposed by DeFleur, including, but not limited to, arousal and aggressive cues. Keywords : Game online, katarsis, psikoanalisis