Ahmad Sulkifli
Institut Agama Islam Negeri Bone

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PENINGKATKAN LITERASI DIGITAL SISWA VI MI AL-AMIN CABALU MELALUI SOSIALISASI GADGET DAN MEDIA SOSIAL Mila Rahmawati; Ahmad Sulkifli; suci rahayu; qudratullah
SATRIA BHAKTI Vol 1 No 1 (2026): Satria Bhakti: Jurnal Pengabdian Masyarakat
Publisher : LPPM Universitas Al-Khairiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61081/satriabhakti.v1i1.465

Abstract

The development of digital technology has had a major impact on children's lives, particularly in terms of their use of gadgets and social media. On the one hand, both can be effective tools for learning and communication, but on the other hand, they also have the potential to cause negative effects if not used wisely. This community service activity aims to provide digital literacy education for sixth-grade students at MI Al Amin Cabalu through a socialization program themed “Wise Use of Gadgets and Social Media.” The activity was carried out using interactive methods that involved material delivery, discussions, ice breaking, and quizzes. The material covered included the definition of gadgets and social media, ideal usage duration, positive and negative impacts, tips for wise usage, and Islamic ethics in digital media. The results of the activity showed an increase in students' understanding of the importance of responsible use of gadgets and social media. Participants also showed high enthusiasm and began to understand the values of balance, trustworthiness, and good intentions in using technology in accordance with Islamic teachings.
Analisis Gaya Komunikasi Interpersonal Generasi Z melalui Game Mobile Legends di Watampone Ahmad Sulkifli; Nur Hikmah; Wahyudi Ilyas; Kurniati Abidin
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 3 No. 3 (2025): Juli : SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v3i3.2989

Abstract

Mobile Legends as one of the online games now also acts as a social media that is popular among Generation Z, especially in the Watampone area. This study aims to understand how interpersonal communication styles develop among players of the game and see how social interactions are formed after playing. Using a descriptive qualitative approach, data was obtained through interviews with several active players. The results show that interpersonal communication in the context of playing is not only a means of entertainment, but also a place to strengthen social relations. Mobile Legends is able to fulfill the social and emotional needs of its users, as well as strengthen interpersonal communication skills. This research is expected to provide an overview so that game users can be wiser in playing, and avoid negative impacts that may arise.