Kriswanto Kriswanto
Program Studi Pendidikan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang, Jalan Prof. Dr. Soedirman Nomor 1, Semarang, Jawa Tengah 50229, Indonesia

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Pengaruh Video Tutorial Pembelajaran untuk Meningkatkan Hasil Belajar Pengetahuan Fungsi Bagian-bagian Mesin Las Muhammad Aldy Naufal Azmi; Muhammad Khumaedi; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.497

Abstract

This study aims to determine the effectiveness of using video tutorial media in improving student learning outcomes on the material of welding machine parts functions at SMK IPT Karangpanas, Semarang. The research method used was a true experiment with a pretest-posttest control group design. The research sample consisted of 44 students of class X Machining Engineering who were randomly divided into an experimental group of 22 students and a control group of 22 students. The data collection instrument used was a multiple-choice objective test given before and after treatment. The experimental group received learning using video tutorials, while the control group followed conventional learning. The results of the independent sample t-test on the post-test showed a significant difference between the two groups (p < 0.001), with an average score of 85.23 for the experimental group and 68.86 for the control group. The normality and homogeneity tests met the requirements of parametric analysis. The results of the N-Gain analysis showed a high increase in the experimental group (0.7670) and a moderate increase in the control group (0.4741). These findings indicate that video tutorials are effective in improving students' conceptual understanding and technical skills and are suitable for use as an alternative learning strategy in vocational education.
Pembelajaran Berbantuan Multimedia untuk Meningkatkan Hasil Belajar Pengetahuan Bagian-bagian Mesin Bubut Afiq Junia Putra; Muhammad Khumaedi; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.499

Abstract

This study aims to: 1) analyze the feasibility of PowerPoint multimedia on the topic of lathe machine parts; 2) test the effectiveness of PowerPoint multimedia on the topic of lathe machine parts; and 3) analyze the improvement in student learning outcomes after the application of PowerPoint multimedia on the topic of lathe machine parts. The method used in this study is a quantitative approach using the Nonequivalent Control Group Design pattern experimental method. The data collection technique in this study used a test. Post-test data analysis techniques include descriptive analysis, normality test, homogeneity test, right-tailed t-test, and N-Gain test. The results of the validity and reliability tests indicate that the developed multimedia is suitable for use in learning. Based on the results of the t-test, the t-value obtained was 10.013, greater than the t-table of 1.699, indicating a significant difference between the experimental group and the control group. The average post-test score of the experimental class reached 80.00 (78%) with a high category, and the N-Gain analysis showed a greater improvement in learning outcomes compared to the control group.
Pembelajaran Berbantuan E-Modul untuk Meningkatkan Capaian Pembelajaran Kognitif Fungsi Bagian-bagian Mesin Frais Fahmi Nurdiansyah; Muhammad Khumaedi; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.549

Abstract

The low achievement of students' cognitive learning outcomes in the material of the function of milling machine parts indicates the need for innovation in learning media that is more interactive and adaptive to the characteristics of vocational high school students. This study aims to evaluate the effectiveness of the use of interactive e-modules in improving student learning outcomes in the subject of Machining Engineering. This study uses a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design type involving two classes of XI Machining Engineering at SMK Negeri 1 Karangawen as the experimental group and the control group. The main instrument is a 20-item multiple-choice test that has been validated using the Content Validity Ratio (CVR) and its reliability tested with the Intraclass Correlation Coefficient (ICC). Data analysis included normality test, homogeneity test, two-tailed t-test on pre-test, one-tailed t-test on post-test, and N-Gain analysis. The results showed that there was no significant difference between the two groups in the pre-test (p = 0.762), but there was a statistically significant difference in the post-test (p < 0.001), with an average value of 81.25 for the experimental group and 72.50 for the control group. The average N-Gain of the experimental group reached 0.5515, higher than that of the control group at 0.3543. These findings indicate that interactive e-modules are effective in improving students' cognitive learning outcomes on conceptual and visual materials. Thus, interactive e-modules are worthy of recommendation as alternative digital learning media in vocational education, especially to strengthen the technical understanding of vocational high school students in accordance with the demands of technological developments and the needs of the industrial world.
Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Gambar Teknik Alfian Rifky Zaelani; Khoirul Huda; Kriswanto Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.556

Abstract

This study aims to develop Android-based learning media for the Technical Drawing subject for grade X students of Machining Engineering at SMK Negeri Jawa Tengah, Semarang. The main focus of this media development is on the material of pictorial and orthogonal projections which have often been a problem for students, because they are abstract and require high visualization skills. This study uses the Research and Development (R&D) method with a 4D model approach (Define, Design, Develop, Disseminate), but is limited to the Develop stage. The media was designed using iSpring Suite software which was then converted into an Android application format via Web2Apk Builder. Validation was carried out by material experts and media experts, as well as practicality tests by students as users. The validation results showed that this learning media was in the "very feasible" category, with an average percentage of 87.5% from material experts, and 84.5% from media experts. The practicality test by 24 students showed a score of 88% which indicates that this media is very practical to use in the learning process. These results indicate that the developed media is classified as very feasible and practical to use in learning activities. This media has the potential to support independent, flexible, and interactive learning for vocational high school students and is an innovative alternative for implementing mobile technology in learning.