Anggoro Bayu Pratama
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PENGEMBANGAN MEDIA DIGITAL BOOK BERBASIS ISPRING SUIT 9 dan WEB 2 APK DALAM MEMAHAMI TEKS NARASI FABEL PADA SISWA KELAS II SDN PARE 2 KEDIRI Anggoro Bayu Pratama; Rian Damariswara; Ita Kurnia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.17239

Abstract

The research background is the results of interview observations of class II teachers at SDN Pare II. Based on the results of observations, it is known that in learning Indonesian, students still have difficulty understanding the content of reading texts due to the lack of use of learning media. The aim of the research is to describe the validity, practicality and effectiveness of digital book learning media. This type of research is Research and development (R&D). The development model used in this research is the ADDIE model, namely Analysis, Design, Development, Implementation and Evaluation. The subjects of this research were class II students at SDN Pare II. The trials carried out in this research were limited trials on 8 students and extensive trials on 30 students. The results obtained from the research are: this digital book learning media received an average score of 90% from the two expert lecturers and was declared valid; digital book learning media was declared practical and received an average score of 90%. This score was obtained from teacher and student questionnaires; The digital book learning media was declared effective, obtained from an average score of 84.6%. The conclusion from the results of this research is that digital book learning media in understanding fable narrative texts for class II students is valid, practical and effective for use in learning.