This study is motivated by the low achievement of Indonesian language learning outcomes for second-grade students of Pisangcandi 1 Elementary School. This problem is caused by the learning process which is still centered on the teacher as the main source of information, so that student involvement in teaching and learning activities is not optimal. In addition, the monotonous and less varied learning atmosphere also influences the low motivation and learning outcomes of students. This study aims to analyze the effectiveness of the implementation of the Scramble Type Cooperative Learning Model assisted by Educaplay Frog Jumps in improving the Indonesian language learning outcomes of second-grade students of Elementary School. The method used is Classroom Action Research (CAR) with a qualitative - descriptive approach which is implemented in two cycles. The research subjects are 25 students. Data collection techniques are carried out through observation, evaluation of learning outcomes, and documentation. Data analysis is descriptive by combining quantitative and qualitative data. The results of the study show an increase in the quality of learning, student activities, and learning outcomes. The teacher activity score increased from 75 with the category of "Good" to 87 with the category of "Very Good". Student activity increased from an average score of 70 to 88. Furthermore, the average learning outcome increased from 65 to 80, while learning completion increased from 40% to 92%. These findings indicate that the learning model is effective in improving Indonesian language learning outcomes in elementary schools.