Putri Ayu Ariyani
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MENINGKATKAN MINAT BELAJAR SISWA DENGAN MENGGUNAKAN MEDIA PEMBELAJARAN DICE AND CARD GAME PADA SISWA KELAS V MI NURUL IMAN PEMATANG GAJAH Putri Ayu Ariyani; Husin; Arif Wiratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52418

Abstract

This study aims to improve students’ learning interest through the use of Dice and Card Game learning media. In class V of MI Nurul Iman Pematang Gajah, students’ learning interest in Mathematics was still relatively low, with a total of 17 students. This research was Classroom Action Research (CAR) using the Kemmis and Mc Taggart model, which consisted of two cycles. The results of this study showed an improvement in students’ learning interest through the use of Dice and Card Game learning media. The average percentage of students’ learning interest increased from 48.89% in the pre-cycle, to 79.7% in cycle I, and 88.3% in cycle II, which was categorized as very high learning interest. The percentage of students’ achievement also increased from 11% in the pre-cycle, to 64.70% in cycle I, and 100% in cycle II, which was categorized as very high. In addition, teacher and student activities also improved, with 73.6% in cycle I and 88.2% in cycle II. The implications of this study indicate that the Dice and Card Game learning media can be used as an innovative alternative instructional medium to create an active, interactive, and enjoyable learning environment, thereby improving students’ interest in Mathematics learning.