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Pemanfaatan Alat Peraga Benda Konkret untuk Meningkatkan Hasil Belajar Matematika di Sekolah Dasar Islam Terpadu Asy-Syifa' Bayung Lencir Sri Handayani; Arif Wiratama
Jurnal Bintang Pendidikan Indonesia Vol. 3 No. 3 (2025): Agustus: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v3i2.3839

Abstract

This research is motivated by the results of initial observations in class II of SD IT Asy-Syifa' Bayung Lencir which experienced problems in the form of low student learning outcomes in mathematics subjects which also became the main motivation in this research, so that it is necessary to use learning tools or media that can increase student involvement and understanding of the material being taught. The purpose of the study was to describe the application of the concrete object teaching aid media learning method to improve the learning outcomes of class II students at the Asy-Syifa' Bayung Lencir Integrated Islamic Elementary School. The type of research is Classroom Action Research (CAR) with the aim of determining the increase in student learning outcomes by using concrete object learning media. The results of the study showed that the application of the concrete object teaching aid media learning method can improve the learning outcomes of class II students at the Asy-Syifa' Bayung Lencir Integrated Islamic Elementary School. The learning outcomes of class II students at the Asy-Syifa Bayung Lencir Integrated Islamic Elementary School in cycle I were 72.29 with a percentage of completion of 54.17%. These results are still below the completion standard, which is> 75% and the learning objectives have not been achieved. Furthermore, the average mathematics learning outcomes of grade II students at SD Islam Terpadu Asy-Syifa Bayung Lencir in cycle II were 79.79 with a completion percentage of 87.50%. These results are above the completion standard, which is > 75% and the learning objectives have been achieved.
Pengaruh Model Pembelajaran Contextual Teaching and Learning (CTL) Terhadap Pemahaman Konsep Siswa Kelas 3 di Madrasah Ibtidaiyah Mutiatul Al Munawaroh; Arif Wiratama
Al-Tarbiyah : Jurnal Ilmu Pendidikan Islam Vol. 3 No. 2 (2025): April: Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/al-tarbiyah.v3i2.2243

Abstract

The purpose of this research is to examine how the CTL Learning Model affects third graders' conceptual understanding at MI Al-Munawwarah in Jambi City. The research goals informed the selection of class 3.2, which yielded a research sample of 30 kids, for this third grade study that employed a sampling approach known as purposive sampling. A one-group pretest and posttest design was used in this investigation. In this work, we employed a test-and-observation design to gather data; we administered the test before (pretest) and after (posttest) learning using the CTL model. To determine the impact, a t-test is used in a hypothesis test. The significance value of 0.000 <0.05, obtained from the SPSS 26 statistical calculation using the paired sample t-test, indicates that the calculated statistics (output t number) <table statistics (t table) concluded that H0 was rejected and ha was accepted. Consequently, the CTL learning model influenced the comprehension of the concept of learning outcomes among class III students at MI Al-Munawwarah, Jambi City.
The Effectiveness of the Problem Based Learning Model Assisted by Snake and Ladder Game Media on Student Learning Outcomes Widiyastuti, Widiyastuti; Mahluddin, Mahluddin; Arif Wiratama
al-Afkar, Journal For Islamic Studies Vol. 9 No. 2 (2026)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v9i2.3298

Abstract

This study aims to analyze the effect of implementing the Problem-Based Learning (PBL) model assisted by the Snake and Ladder Game (SLG) media on the cognitive learning outcomes of students in Mathematics in grade II at MI Al-Munawwarah, Jambi City. This study used a quantitative approach with a quasi-experimental method and a Nonequivalent Control Group Design. There were 57 students in the study, divided into an experimental class and a control class. The experimental class was taught using the PBL model assisted by the SLG media, while the control class used the PBL model without the game media. Data collection was conducted through pre-tests and post-tests, while data analysis used descriptive and inferential statistics, including normality tests, homogeneity tests, Independent Sample t-Tests, and N-Gain analysis. The results showed that the average post-test scores and N-Gain of the experimental class were higher than those of the control class. The t-test results obtained a significance value of 0.047 (< 0.05), which indicates a significant difference in learning outcomes. Thus, it can be concluded that the application of the PBL model assisted by the Snake and Ladder Game media has a significant effect on improving students' cognitive learning outcomes in mathematics learning.