Herman Yosef Krisnamurti
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PERANCANGAN GAME PETUALANGAN EDUKATIF “MATHVENTURE AR” BERBASIS AUGMENTED REALITY (AR) PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL (SPLDV) UNTUK KELAS IX SMP NEGERI 2 NGEMPLAK KABUPATEN BOYOLALI Herman Yosef Krisnamurti; Anita Trisiana; Daryono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52822

Abstract

This study aims to develop and test the feasibility of an interactive learning media in the form of an Augmented Reality (AR)-based educational adventure game called "Mathventure AR" for the material of System of Linear Equations in Two Variables (SPLDV). The visual learning characteristics of students and their difficulties in understanding the abstract concepts of SPLDV necessitate the innovation of more engaging learning media. This study employs the Research and Development (R&D) method utilizing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The application's functionality was tested using the Black Box Testing method, with results indicating that all features operated validly and smoothly. The media's feasibility level was evaluated using a Likert scale questionnaire validated by 3 media experts, 3 material experts, and 3 educators, and underwent a limited trial with 10 ninth-grade students at SMP Negeri 2 Ngemplak. The feasibility test results showed an average percentage of 89.52% from media experts, 90% from material experts, and 88.89% from educators. Accumulatively, the overall average reached 89.47%, which falls into the "Highly Feasible" category. Therefore, the "Mathventure AR" educational game is declared highly feasible and practical to be used as a learning media to enhance students' understanding and learning enthusiasm in the SPLDV material.