Ni Nyoman Kurniawati
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PENGARUH TEAM GAMES TOURNAMENT BERMUATAN PEMBELAJARAN MENDALAM TERHADAP PEMAHAMAN KONSEP IPAS SISWA SD Komang Dian Ariani; Ni Nyoman Kurniawati; I Gede Arya Wiradnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62002

Abstract

Conceptual understanding in Integrated Science and Social Studies (IPAS) is one of the essential competencies emphasized in the Merdeka Curriculum. However, classroom instruction in elementary schools is still predominantly teacher-centered, limiting students' active engagement and conceptual understanding. This study aimed to examine the effect of the Team Games Tournament (TGT) model integrated with Deep Learning on elementary school students' conceptual understanding of IPAS. The study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The research involved 60 fifth-grade students from elementary schools in Cluster VII, Buleleng District, Indonesia. The sample consisted of 32 students in the experimental group and 28 students in the control group, selected through cluster random sampling. Data were collected using a conceptual understanding test that had met validity and reliability requirements. The data were analyzed using descriptive and inferential statistics, including normality, homogeneity, normalized gain (N-Gain), and the Independent Samples t-test. The results revealed that the experimental group's mean score increased from 66.16 to 93.97, with an N-Gain of 0.80 (84%), categorized as effective, whereas the control group's mean score increased from 58.39 to 71.93, with an N-Gain of 0.30 (31%), categorized as ineffective. Hypothesis testing indicated a statistically significant difference between the two groups (p < 0.05). These findings demonstrate that the Team Games Tournament model integrated with Deep Learning significantly improves elementary school students' conceptual understanding of IPAS. The study suggests that combining cooperative learning with deep learning principles provides more active, collaborative, and meaningful learning experiences and can serve as an effective instructional alternative for implementing the Merdeka Curriculum. Kata kunci: Team Games Tournament, Deep Learning, conceptual understanding, IPAS, elementary school.
PENGEMBANGAN BUKU CERITA BERGAMBAR INTERAKTIF BERBASIS TRI HITA KARANA UNTUK PENDIDIKAN LINGKUNGAN SEKOLAH DASAR Gede Darma Yoga; Ni Nyoman Kurniawati; Komang Trisna Mahartini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62208

Abstract

This study was motivated by the limited availability of innovative and contextuallearning media that integrate local wisdom to foster environmental awarenessamong elementary school students. The research aimed to develop an interactivepicture storybook based on the Tri Hita Karana philosophy for the topic Aku PeduliLingkungan, as well as to determine its validity and practicality. This researchemployed the Research and Development (R&D) approach using the ADDIE model,consisting of Analysis, Design, Development, Implementation, and Evaluationstages. The product was validated by media, material, and language experts, whileits practicality was evaluated by elementary school teachers and Grade II students.Data were collected through observations, interviews, and questionnaires andanalyzed using descriptive quantitative and qualitative techniques. The findingsindicate that the developed interactive picture storybook is highly feasible forclassroom implementation. The media achieved very high validity scores frommedia experts (98.67%), material experts (98.00%), and language experts(98.67%). Practicality testing also demonstrated excellent results, with teacherresponses reaching 98.00%, student responses 98.07%, and an overall average of98.04%. These findings imply that the interactive picture storybook based on Tri HitaKarana is a valid and practical learning medium that can support contextual learning,strengthen environmental care character, and integrate Balinese local wisdom intoprimary education.Kata kunci: interactive picture storybook, Tri Hita Karana, environmental education,learning media, elementary school