Masfuh Hisyam
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PENINGKATAN KEMAMPUAN BERPIKIR KRITIS DALAM PEMBELAJARAN PENDIDIKAN PANCASILA MELALUI MODEL PBL BERBASIS PERMAINAN EDUKATIF PADA SISWA KELAS 7E SMP NEGERI 19 MALANG Masfuh Hisyam; Andri Fransiskus Gultom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62292

Abstract

This study aimed to improve the critical thinking skills of seventh-grade students through Problem Based Learning (PBL) integrated with educational games in Pancasila Education learning at SMP Negeri 19 Malang. This Classroom Action Research (CAR) was conducted in two cycles involving 22 students of class 7E. Data were collected through pre-test, post-test, observation sheets, worksheets (LKPD), and documentation. Quantitative data were analyzed using mean scores, classical mastery percentage, and the N-Gain formula, while qualitative data were analyzed through data reduction, presentation, and conclusion drawing. The mean score increased significantly from 66.1 (pre-cycle) to 78.5 (Cycle I) and 86.1 (Cycle II). Classical mastery rose from 22.7% to 77.3% and 90.9%. The average N-Gain of 0.61 indicates a moderate improvement, while teacher instructional implementation improved from 82% (Cycle I) to 91% (Cycle II). This study is among the first to integrate PBL with varied educational games (Bhinneka Battle Slide, Mind Mapping, HOTS exercises, and Snakes and Ladders) within each PBL phase in Pancasila Education at the junior high level, aligned with the Deep Learning approach (Mindful, Meaningful, Joyful Learning) under Indonesia's Merdeka Curriculum.