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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO INTERAKTIF MENGGUNAKAN APLIKASI CAPCUT BERBASIS MODEL DISCOVERY LEARNING PADA PEMBELAJARAN IPAS DI KELAS V SEKOLAH DASAR Dina Lestari Sitompul; Yeni Erita; Arwin; Masniladevi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64826

Abstract

Education is one of the important factors in improving the quality of human resources. To achieve educational goals, an innovative learning process supported by technology as an engaging and innovative learning medium is required. However, based on the results of the preliminary observation, the utilization of technology in the learning process of fifth-grade elementary school students has not been optimized. As a result, the learning process is still dominated by conventional teaching methods and does not actively engage students. Therefore, this study aimed to develop interactive learning video media using the Capcut application based on the Discovery Learning model for IPAS learning in Grade V of elementary school that is valid, practical, and effective. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The developed product was validated by material experts, media experts, and language experts using validation questionnaires. The practicality of the media was assessed through teacher and student response questionnaires, while its effectiveness was measured based on students' learning outcomes. The product was tested at SDN 01 Indarung as the pilot school and implemented at SDN 11 Indarung and SDN 20 Indarung. The results showed that the developed interactive learning video media achieved a validity score of 83%, categorized as very valid. The practicality score was 94.44% based on teachers' responses and 95.53% based on students' responses, both categorized as very practical. In addition, the effectiveness score reached 79.36%, categorized as effective. Therefore, the interactive learning video media using the Capcut application based on the Discovery Learning model for IPAS learning in Grade V of elementary school was declared valid, practical, and effective for use in the learning process.
Pengaruh Penggunaan Puzzle Gambar dalam Meningkatkan Kemampuan Menulis Cerita pada Siswa Kelas IV di SDN 09 Talang Babungo Admyssa Citra Buana Sababalat; Dina Lestari Sitompul
TSAQOFAH Vol 4 No 4 (2024): TSAQOFAH: Jurnal Penelitian Guru Indonesia
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v4i4.3234

Abstract

Making picture puzzle media aims to make fourth grade students more enthusiastic and not feel bored when learning to write narrative stories. This is because currently, the learning methods used are less interesting and students are less enthusiastic. In this research, we want to ensure that the use of picture puzzle media is effective and appropriate. The development process follows the ADDIE research model. We use a questionnaire to assess the suitability of this media through the opinions of material experts, media experts and teachers. The results of this research indicate that the picture puzzle media developed is suitable for use by class IV students at SDN 09 Talang Babungo to learn to write narrative stories. Therefore, the use of this media is expected to improve students' writing skills.