Muhammad Ghiyats Naufal
Universitas Negeri Surabaya, Indonesia

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Problem-Oriented Gamification: Enhancing Creative Thinking Through the Electrical Monster Invaders Game Valencia Fidelia Soetra; Nadi Suprapto; Adrian Bagas Damarsha; Indri Maya Ariana; Khofifatur Risma Faradillah; Muhammad Ghiyats Naufal; Husni Mubarok; Alif Syaiful Adam
JIPI (Jurnal IPA & Pembelajaran IPA) Vol. 10 No. 2: JUNE 2026
Publisher : Universitas Syiah Kuala, in collaboration with the Perkumpulan Pendidik IPA Indonesia (PPII), (MoU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v10i2.1866

Abstract

Physics education continues to face challenges due to students’ low levels of creative thinking skills (CTS) and the limited integration of problem-solving with gamification approaches in electromagnetic induction material. The research aims to describe significant differences in students’ CTS following problem-oriented gamification (POG) instruction supported by Electrical Monster Invaders (EMI), as well as students’ responses to the instruction. This research uses a quantitative experimental design involving one experimental class and two replication classes. Data collecting through CTS tests and student response questionnaires, analyzed using partial least squares structural equation models (PLS-SEM) to identify patterns of relationships among variables. The results indicate that POG-assisted learning using EMI effectively and consistently enhances CTS across all groups. Improvements were observed in every indicator. Structural analysis explains that POG plays a dominant role in shaping CTS, while the EMI serves as a supporting medium with an acceptable level of model fit. This study confirms that integration of problem-based learning, gamification, and interactive media is a relevant innovative strategy for enhancing CTS in physics learning (PL).