Adrian Bagas Damarsha
Universitas Negeri Surabaya, Indonesia

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Designing Virtual Ethnophysics Kekehan on Moment of Inertia and Angular Momentum: Analyzing Students' Creative Thinking Skills Adrian Bagas Damarsha; Nadi Suprapto; Eko Hariyono; Elisa Dwi Yuliatin; Joenathan Eka Prasetya; Mita Sofita; Husni Mubarok; Septian Rahman Hakim; Alif Syaiful Adam
Jurnal Pemberdayaan Masyarakat Vol 5, No 2 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jpm.v5i2.760

Abstract

Creative thinking skills are fundamental to education, so a strategy to improve them in line with the current era is needed. Therefore, there needs to be a combination of improving creative thinking skills with learning grounded in culture and humanism. This study aims to describe creative thinking skills, learning needs, media design, and media validity. This study used a development design with a 3D scheme (Define, Design, Development). Data collection was conducted through observation, design, and validity testing. The results showed that students' creative thinking skills were low. Additionally, in physics, students still require visualizations of the concepts presented. Furthermore, the observation results revealed that students support the media development. This posed a challenge for researchers in developing SiVEKa (Simulasi Virtual Ethnophsyics Kekehan). In the media design process, the researcher based the design on student observations and the relevant learning theory. The validity results indicated that the SiVEKa media was highly valid, enabling further testing. In addition, this study contributes to preserving culture through learning. This study hopes to contribute to learning using ethno-integrated technology.
Problem-Oriented Gamification: Enhancing Creative Thinking Through the Electrical Monster Invaders Game Valencia Fidelia Soetra; Nadi Suprapto; Adrian Bagas Damarsha; Indri Maya Ariana; Khofifatur Risma Faradillah; Muhammad Ghiyats Naufal; Husni Mubarok; Alif Syaiful Adam
JIPI (Jurnal IPA & Pembelajaran IPA) Vol. 10 No. 2: JUNE 2026
Publisher : Universitas Syiah Kuala, in collaboration with the Perkumpulan Pendidik IPA Indonesia (PPII), (MoU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v10i2.1866

Abstract

Physics education continues to face challenges due to students’ low levels of creative thinking skills (CTS) and the limited integration of problem-solving with gamification approaches in electromagnetic induction material. The research aims to describe significant differences in students’ CTS following problem-oriented gamification (POG) instruction supported by Electrical Monster Invaders (EMI), as well as students’ responses to the instruction. This research uses a quantitative experimental design involving one experimental class and two replication classes. Data collecting through CTS tests and student response questionnaires, analyzed using partial least squares structural equation models (PLS-SEM) to identify patterns of relationships among variables. The results indicate that POG-assisted learning using EMI effectively and consistently enhances CTS across all groups. Improvements were observed in every indicator. Structural analysis explains that POG plays a dominant role in shaping CTS, while the EMI serves as a supporting medium with an acceptable level of model fit. This study confirms that integration of problem-based learning, gamification, and interactive media is a relevant innovative strategy for enhancing CTS in physics learning (PL).