M faris Abdil
Universitas PGRI Delta

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DEVELOPMENT OF SNAKES AND LADDERS LEARNING MEDIA AND ITS IMPACT ON DEEP LEARNING ON STUDENT LEARNING OUTCOMES IN THE SUBJECT OF ISLAMIC CULTURE ACCULTURATION, GRADE X AT SMK PGRI 3 SIDOARJO: Pengembangan Media Pembelajaran Ular Tangga Berbasis Deep Learning Terhadap Hasil Belajar Siswa Mata Pelajaran Akulturasi Budaya Islam Kelas X SMK PGRI 3 Sidoarjo rodiah puspita; Satrio Wibowo; M faris Abdil
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 4 (2026): Santhet (Jurnal Sejarah Pendidikan Dan Humaniora)
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i4.9362

Abstract

This study aims to develop interactive learning media based on deep learning – driven snakes and ladders game and to analyze its effectiveness in improving students’learning outcomes in isamic cultural acculturation subjects. The research was conducted during the 2026/2027 academic year. The development process followed the ADDIE model integrating historical questions into the game board. Data collection was carried out through observation, tests, and interviews. The results showed that the deep learning based snakes and ladders media increased students’ motivation, participation, and comprehension of historical concepts. Students demonstrated better critical thinking, collaboration, and retention of historical events compared to conventional methods. This exploration contributes to the enrichment of deep learning based. learning media theory and provides pratical implication for teacher in designing engaging history lessons.