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Perluasan Akses Jaringan WiFi pada Umbul Siblarak untuk Meningkatkan Pendapatan Asli Daerah Bebas Widada; Bayu Dwi Raharja; Andriani Kusumaningrum
Jurnal Pengabdian Masyarakat Teknologi dan Pendidikan (MANTAP) Vol. 2 No. 2 (2025): Jurnal Pengabdian Masyarakat Teknologi dan Pendidikan (Jurnal Mantap)
Publisher : Redtech Putra Benua

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Abstract

Umbul Siblarak is a natural tourist destination with significant tourist potential. However, limited internet access hinders promotion, service delivery, and visitor data management. This community service initiative aims to expand WiFi network access in the Umbul Siblarak tourist area to support digital promotion, cashless transactions, and increase Regional Original Income (PAD). Implementation methods include site surveys, network topology design, device installation, system configuration, and manager training. Results show an 18% increase in visitor numbers within three months of installation, a 25% increase in digital transactions by MSMEs, and increased exposure of Umbul Siblarak on social media. This program significantly contributes to strengthening the local economy through the optimization of information technology.
Threats and Mitigations of Cybersecurity in Augmented, Virtual, and Extended Reality: A Systematic Literature Review Hendro Wijayanto; Paulus Harsadi; Bayu Dwi Raharja; Dwi Remawati
Systematic Literature Review Journal Vol. 2 No. 3 (2026): July : Systematic Literature Review Journal
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/slrj.v2i3.313

Abstract

The rapid adoption of augmented reality (AR), virtual reality (VR), and extended reality (XR) technologies has introduced a distinct cybersecurity attack surface shaped by continuous biometric and spatial data collection, immersive interfaces, and multi-user collaborative environments. While individual studies have examined specific threats such as privacy leakage, side-channel attacks, and social engineering within immersive systems, a consolidated mapping of threats and their corresponding mitigation strategies across the AR/VR/XR domain remains limited. This study presents a systematic literature review guided by the PRISMA 2020 reporting framework to synthesize indexed research on cybersecurity threats and mitigations in AR/VR/XR published between 2018 and 2026. A structured search strategy combining terms related to immersive technologies and cybersecurity was applied across major computer-science literature sources, followed by criteria-based screening, yielding 45 studies included in the final synthesis. The review organizes threats into six categories: privacy and data leakage, side-channel and input-inference attacks, authentication and access-control weaknesses, perceptual manipulation and social engineering, malware and session hijacking, and physical safety risks. Correspondingly, five categories of mitigation strategies are identified: privacy-preserving techniques, detection and defense frameworks, authentication mechanisms, policy and risk-assessment frameworks, and interface- or awareness-based defenses. The synthesis reveals that mitigation research lags behind threat identification, particularly for perceptual manipulation and multi-user collaborative attacks. These findings offer a structured reference for researchers and developers seeking to design more secure immersive systems and highlight priority directions for future empirical research.