Dwika Aulia Rahmi
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DEVELOPING INTERACTIVE E-MODULE BASED COMIC AI TO IMPROVE MATHEMATICAL LITERACY IN ELEMENTARY STUDENTS Dwika Aulia Rahmi; Hella Jusra
Prima: Jurnal Pendidikan Matematika Vol. 10 No. 3 (2026): PRIMA : Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/r47fxe45

Abstract

The aims of this investigation include 1) To elucidate the procedure for creating an AI-enhanced comic-based interactive e-module focused on plane geometry, and 2) To assess the efficacy of the AI-enhanced comic-based interactive e-module in enhancing the mathematical literacy competencies of fourth-grade elementary children. This study employed the Research and Development (R&D) approach using the ADDIE model. The research results were categorized as “highly feasible” based on validation by subject matter experts (82.14%) and media experts (93.18%). The effectiveness of the E-module was measured by an N-Gain score with an average of 0.65, falling into the “medium” category, indicating an improvement in students’ mathematical literacy skills. Moreover, interviews with educators indicated that the implementation of the e-module enhanced student engagement, learning motivation, and mathematical literacy skills, while also rendering the learning process more captivating, fun, and interactive. The AI-driven comic-based interactive e-module was determined to meet feasibility criteria and has demonstrated efficacy as a mathematics educational tool, especially for teaching plane figures in elementary education.