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Pengaruh Model Pembelajaran dan Status Berat terhadap Keterampilan Bermain dan Kebugaran Jasmani Aprianti, Dwi
Jurnal Penelitian Pendidikan Vol 20, No 2 (2020)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpp.v20i2.19127

Abstract

Tujuan dari penelitian ini adalah untuk menguji pengaruh model pembelajaran dan status berat badan terhadap keterampilan bermain dan kebugaran jasmani. Metode penelitian yang digunakan adalah metode eksperimen dengan desain faktorial 2x2. Penelitian ini dilaksanakan di MTs Ar-Rohmah Sukajadi Kota Bandung dengan jumlah sampel sebanyak 28 orang dan menggunakan teknik sampling stratified random sampling. Dalam penelitian ini menggunakan dua instrument yaitu GPAI (Game Performance Assessment Instrument) untuk menilai keterampilan bermain dan instrument TKJI (Tes Kebugaran Jasmani Indonesia) untuk menilai kebugaran jasmani. Analisis data menggunakan bantuan software SPSS versi 22 melalui analisis varian dua jalur (two way anova). Kesimpulan dari penelitian ini yang pertama, model pembelajaran tactical games dan direct instruction memberikan pengaruh terhadap keterampilan bermain dan kebugaran jasmani. Kedua, terdapat interaksi antara model pembelajaran dengan status berat badan terhadap keterampilan bermain dan kebugaran jasmani. Ketiga, model pembelajaran tactical games dan direct instruction memberikan pengaruh yang sebanding terhadap keterampilan bermain. Sedangkan model pembelajaran direct instruction lebih berpengaruh daripada tactical games terhadap kebugaran jasmani pada kelompok obesitas. Keempat, model pembelajaran tactical games lebih berpengaruh daripada direct instruction terhadap keterampilan bermain dan kebugaran jasmani pada kelompok non-obesitas.
PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI ASSEMBLR PADA MATERI STRUKTUR BUMI BERBASIS TEKNOLOGI 3 DIMENSI PADA MATA PELAJARAN IPAS DI KELAS V Aprianti, Dwi; Andriana, Encep; Syachruroji, A.
Jurnal Pendidikan : Riset dan Konseptual Vol 9 No 2 (2025): Volume 9, Nomor 2 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v9i2.1202

Abstract

Well-designed learning media can be used as a powerful tool to stimulate students' interest in learning and improve their understanding of the subject matter. The purpose of this study is to determine the development, feasibility, student responses and effectiveness of the assembly application learning media. The research method used is Research and Development (R&D) through the utilization of the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The data examination and validity technique uses expert feasibility testing, product trials (student responses), and media effectiveness testing using normalized gain testing which is carried out by working on pretests and posttests. The expert feasibility test obtained a final result of 90.77% with a very feasible category. The product trial by looking at student responses obtained a final result of 88% with a very good category. The media effectiveness test was measured by n-gain carried out through pretests and posttests, obtaining a final result of 78% which was stated in the effective category. Therefore, the study shows that the use of the assembler application significantly improves the quality of learning of earth structure material for fifth grade students. This media has proven effective in helping students achieve a deeper understanding of concepts.
The Substitution of Noodles Made from Banana Flour and Cassava Leaf Flour as Functional Food: Subtitusi Mie Berbahan Tepung Pisang dan Tepung Daung Singkong Sebagai Pangan Fungsional Aprianti, Dwi; Rosita, Rifka; Rantani, Dea; Rate, Suherman
Jurnal Kesehatan Ilmiah Aufa Royhan Vol 8 No 2 (2023): Vol. 8 No. 2 Desember 2023
Publisher : Universitas Aufa Royhan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51933/health.v8i2.1246

Abstract

Noodles are a processed food rich in starch made from flour moulded lengthwise like threads and are one of the favourite foods of Indonesian people. This activity aims to find out the noodle formulation by substituting banana flour and cassava leaf flour and the results of organoleptic tests and proximate analysis. The research method was carried out experimentally using a Completely Randomized Design (RAL). The Kruskall Wallis test results, colour, aroma, texture and taste parameters showed P<0.05, there was a significant difference in the treatment of F1, F2, F3, and F4 with the substitution of banana flour and cassava leaf flour. The ANOVA test results showed P<0.05, there were significant differences in the F1, F2, F3, and F4 treatments on water content, ash content, protein content, fat content, crude fibre content and carbohydrate content in noodles with the substitution of banana flour and leaf flour. cassava. This activity concludes that there is a real difference in the treatment of F1, F2, F3, and F4 with the substitution of banana flour and cassava leaf flour. There were real differences in the treatment of F1, F2, F3, and F4 on water content, ash content, protein content, fat content, crude fibre content and carbohydrate content in noodles with the substitution of banana flour and cassava leaf flour. The suggestion from this research is that banana flour and cassava leaf flour have the potential to substitute ingredients for wheat in making functional foods.