Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Berbantuan Media Boardgame Terhadap Hasil Belajar Peserta Didik Tuti Susilawati; Edi Fitriana Afriza; Yoni Hermawan
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 6 No. 2 (2026): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v6i2.12903

Abstract

This study was motivated by the low learning outcomes of Grade XI students in Economics at SMAN 1 Manonjaya. This condition was attributed to the learning process, which was still dominated by conventional teaching methods, resulting in less-than-optimal student participation. This study aimed to determine the effect of implementing the Team Games Tournament (TGT) cooperative learning model assisted by Boardgame media on students' learning outcomes. This research employed a quantitative approach using a quasi-experimental method. The population consisted of all Grade XI students at SMAN 1 Manonjaya in the 2025/2026 academic year. The sample comprised Class XI F2 as the experimental group and Class XI G2 as the control group, selected using purposive sampling, with 30 students in each class. Data were collected through a learning achievement test consisting of 35 multiple-choice questions. The results showed a difference in the improvement of learning outcomes between the experimental class, which was taught using the Team Games Tournament (TGT) cooperative learning model assisted by Boardgame media, and the control class, which received conventional instruction. The average N-Gain score of the experimental class was 0.6779, while that of the control class was 0.4503. Furthermore, the Independent Samples t-Test yielded a significance value (2-tailed) of 0.000 (< 0.05). These findings indicate that the Team Games Tournament (TGT) cooperative learning model assisted by Boardgame media has a significant positive effect on improving students' learning outcomes in Economics.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Berbantuan Media Boardgame Terhadap Hasil Belajar Peserta Didik Tuti Susilawati; Edi Fitriana Afriza; Yoni Hermawan
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 6 No. 2 (2026): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v6i2.12903

Abstract

This study was motivated by the low learning outcomes of Grade XI students in Economics at SMAN 1 Manonjaya. This condition was attributed to the learning process, which was still dominated by conventional teaching methods, resulting in less-than-optimal student participation. This study aimed to determine the effect of implementing the Team Games Tournament (TGT) cooperative learning model assisted by Boardgame media on students' learning outcomes. This research employed a quantitative approach using a quasi-experimental method. The population consisted of all Grade XI students at SMAN 1 Manonjaya in the 2025/2026 academic year. The sample comprised Class XI F2 as the experimental group and Class XI G2 as the control group, selected using purposive sampling, with 30 students in each class. Data were collected through a learning achievement test consisting of 35 multiple-choice questions. The results showed a difference in the improvement of learning outcomes between the experimental class, which was taught using the Team Games Tournament (TGT) cooperative learning model assisted by Boardgame media, and the control class, which received conventional instruction. The average N-Gain score of the experimental class was 0.6779, while that of the control class was 0.4503. Furthermore, the Independent Samples t-Test yielded a significance value (2-tailed) of 0.000 (< 0.05). These findings indicate that the Team Games Tournament (TGT) cooperative learning model assisted by Boardgame media has a significant positive effect on improving students' learning outcomes in Economics.