Claim Missing Document
Check
Articles

Found 2 Documents
Search

Audit Sistem Informasi dan Perancangan Digitalisasi Surat Emas Berbasis Web Fauzan Aznan Bintang; Yanty Faradillah Siahaan; Nazla Fadillah Astin; Siti Nur Halizah; Dwi Englia Pratiwi; Nabila Khairunisa; Salwa Fadilla Ningsih; M Fakhri Dzil Ikram; Dhea Safana Diandra; Wisnu Afrialdi; Daniela Febriana Br Tarigan
Arus Jurnal Sosial dan Humaniora Vol 6 No 2: Agustus (2026)
Publisher : Arden Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57250/ajsh.v6i2.2859

Abstract

Bisnis perhiasan emas masih banyak mengandalkan sistem pencatatan manual menggunakan dokumen kertas fisik yang rentan terhadap kehilangan data, kesalahan perhitungan harga emas, dan lambatnya proses buyback. Penelitian ini bertujuan untuk melakukan audit sistem informasi lingkungan fisik dan merancang sistem surat emas digital berbasis web pada Toko Emas Ratu Berlian menggunakan pendekatan studi kasus kualitatif. Pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi pada fase perencanaan audit. Analisis dilakukan berdasarkan empat indikator: hardware, software, brainware, dan lingkungan fisik. Temuan audit menunjukkan bahwa seluruh proses operasional, mulai dari perhitungan harga, pencatatan transaksi, riwayat pelanggan, hingga manajemen stok dilakukan secara manual tanpa dukungan perangkat digital maupun perangkat lunak apapun. Analisis Balanced Scorecard menunjukkan bahwa sistem ini diharapkan mampu meningkatkan efisiensi keuangan, kepuasan pelanggan, proses operasional, dan kompetensi digital karyawan. Penelitian ini membuktikan bahwa digitalisasi manajemen surat emas secara signifikan mengurangi risiko human error dan mempercepat proses verifikasi buyback.
Aplikasi Game Endless Runner 2D “Shadow Veil” Menggunakan Godot Engine Dengan Metode GDLC Alkindy Dhiyaa Ulhaq; Yanty Faradillah Siahaan
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2042

Abstract

Mobile technology is rapidly advancing, leading to an increased demand for digital entertainment, particularly Android games. This research aims to design and build a 2D endless runner game titled “Shadow Veil” using the Godot Engine. “Shadow Veil” is an endless runner game featuring action elements, including a combat system against enemies, combined with a fantasy theme. In this game, players control a character that continuously runs while facing various obstacles and enemies that block the path. The method employed in this research is the Game Development Life Cycle (GDLC), which consists of five stages: initiation, pre-production, production, testing, and release. The game was tested using the Black Box Testing method to ensure that all functions and features operate correctly. The results indicate that the game “Shadow Veil” has been successfully developed and runs well on the Android platform, with all gameplay features, attack systems, scoring systems, and user interfaces functioning as intended. This game is expected to be an engaging entertainment option while also providing educational value to players by enhancing reflexes, agility, and quick decision-making when facing obstacles and enemies.