Hening Shafa Nabillah
Universitas Padjadjaran

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Teknik Hand-Drawn dalam Perancangan Aset Flat Design Animasi 2D “Sampai Mana Batas antara Bantuan dan Ketergantungan?” Hening Shafa Nabillah; Lina Gustami; Toto Sugito; Gumgum Gumilar
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 3 No. 4 (2026): Juli : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v3i4.1171

Abstract

The rapid development of generative Artificial Intelligence (AI) has transformed how university students acquire, process, and produce information in the learning process. While AI offers significant convenience, its increasing use has also given rise to the phenomenon of cognitive offloading, in which individuals increasingly delegate cognitive processes to technology. This phenomenon may reduce students' engagement in critical thinking when AI is used without appropriate consideration. Therefore, an effective medium is needed to communicate this issue in a clear and engaging manner. This creative research aims to apply the hand-drawn technique in designing flat design assets for the 2D animated work Where Is the Line Between Assistance and Dependence? as a medium for conveying the phenomenon of cognitive offloading among university students. The creative process consists of pre-production, production, and post-production stages, including literature review, visual concept development, illustration asset creation using the hand-drawn technique, digitalization into a flat design style, animation production, and audio-video editing. This visual approach was selected to transform abstract concepts into concrete representations through the integration of illustration, motion, narration, and audio, thereby facilitating audience understanding and encouraging students to reflect on the responsible use of AI without diminishing their engagement in independent thinking.
Penerapan Prinsip Animasi dalam Produksi Video Animasi Edukasi Literasi AI: ‘Sampai Mana Batas antara Bantuan dan Ketergantungan? Lina Gustami; Hening Shafa Nabillah; Toto Sugito; Gumgum Gumilar
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 3 No. 4 (2026): Juli : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v3i4.1163

Abstract

The development of artificial intelligence in education has brought about changes in student behavior within the learning process. The phenomenon drives the need for AI literacy among university students, which can be delivered through animated videos. This study aims to describe and analyze the application of fundamental animation principles in the production of an animated video entitled “Sampai Mana Batas Antara Bantuan dan Ketergantungan?”. This research utilizes a qualitative method with a practice-based research approach, in which the author is directly involved as the animator. Overall, the production process was carried out through three stages: pre-production, production, and post-production. The results indicate that the proper application of fundamental animation principles can make animated characters more lifelike and facilitate message delivery. This research can serve as a reference for the development of similar educational work.