Windayanti
Tadulako University

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The Application of Canva-Based Animated Video Learning Media to Increase Students' Learning Interest in History Subjects at SMA Negeri 7 Palu Asma Meliyani; Juraid Abdul Latief; Windayanti; Minarni Nongtji
Journal of Education and Teaching Learning Vol.4 No.2 October (2026)
Publisher : PT Media Jurnal dan Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i2.425

Abstract

This study aims to describe the implementation process of Canva-based animated video learning media in History subjects and to determine students' learning interest after using the media in class XI 9 at SMA Negeri 7 Palu. This research is backgrounded by the learning process, which is still dominated by textbooks and lecture methods, rendering the learning experience monotonous and causing some students to easily feel bored and less interested in following the lessons. This study used a qualitative descriptive approach with students of class XI 9 at SMA Negeri 7 Palu as subjects. Data collection techniques were carried out through observation, interviews, documentation, and questionnaires, while data analysis was conducted through the stages of media design and production, learning implementation, and evaluation. The use of this media is able to create learning that is more engaging, interactive, and dynamic. Students demonstrated increased attention, focus, interest, active participation, and enthusiasm during the learning process. The questionnaire results showed a positive response of 90%, consisting of 71% "Agree" and 19% "Strongly Agree" responses, while 9% chose "Disagree" and 1% "Strongly Disagree". These results indicate that the use of Canva-based animated videos can enhance students' interest, attention, focus, and engagement in learning history. Furthermore, the use of animated video media helps reduce boredom and makes it easier for students to understand the presented material. These questionnaire findings are reinforced by observation and interview results showing student enthusiasm throughout the learning process. Thus, the implementation of Canva-based animated video learning media can serve as an innovative alternative learning medium that
An augmented reality smart module for critical thinking in pre-service teachers learning megalithic history Lukman Nadjamuddin; Idrus Rore; Windayanti; Wilman Lumangino; Muhammad Zaky; Nurgan Tadeko; Aman Aman
Jurnal Cakrawala Pendidikan Vol. 45 No. 3 (2026): Cakrawala Pendidikan (October 2026)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v45i3.88828

Abstract

Learning megalithic history requires students to connect artifact features with historical evidence. This study developed and appraised an augmented reality (AR) Smart Module using ADDIE and compared critical-thinking test performance in four intact classes at Universitas Tadulako. The pretest–posttest study included 122 undergraduate history education students, with 61 in each condition. Five experts rated ten assessment items; recalculated Aiken’s V ranged from .600 to 1.000, with a mean of .853. AR posttest scores averaged 7.800 (SD 1.012), compared with 6.171 (SD 1.205) for lecture-based instruction. ANCOVA including pretest, cohort, and group × cohort gave an adjusted difference of 1.637 points (95% CI [1.245, 2.028]), F(1,117) = 68.551, p = 2.30 × 10⁻¹³, partial η² = .369. Mean gains were 2.801 and 1.170; the gain comparison gave t(120) = 6.127, p = 1.17 × 10⁻⁸, d = 1.109. The results show stronger critical-thinking test performance for students using the AR Smart Module in this classroom comparison. Globally, the study offers a design sequence for connecting digital heritage representations with contextual evidence and evidence-based historical reasoning.