Wilda Salsabila
Universitas Islam Negeri K.H Abdurrahman Wahid Pekalongan, Indonesia

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

DAMPAK KECANDUAN GAME ONLINE TERHADAP PERUBAHAN KARAKTER SISWA SEKOLAH Indah Elkausari; Wilda Salsabila; Adi Fiki Al Musta'an; Ainiyyah Mufidah; Desvi Amanda Zahrotussita; Muhammad Rifqi Azizi
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 4 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i4.2974

Abstract

This study examines the impact of online gaming addiction on the character development of elementary school students through a Systematic Literature Review guided by the PRISMA protocol. Twelve empirical journal articles published between 2017 and 2026 were identified, screened, assessed for eligibility, and included for thematic synthesis. This study's urgency is reinforced by national data: APJII reported that Indonesia's national internet penetration reached 81.72 percent in 2026, while 48 percent of Indonesia's internet users are minors, with average daily screen time of about eight hours. The findings show that online gaming addiction contributes to declining learning discipline, aggressive behavior, dishonesty, reduced social interaction, lower academic achievement, and physical and emotional health problems. Weak self-control, insufficient parental supervision, peer influence, and unrestricted device access emerged as the dominant contributing factors. Nevertheless, moderated use of online games was also found to strengthen teamwork, virtual communication, and foreign-language vocabulary acquisition. Coordinated efforts among families, schools, and students are therefore essential to minimize negative consequences while optimizing the benefits of online gaming for student development.